storymaps(1)
okay bestie, pull up a chair π this is the whole tea on storymaps β a lil program from the General Commands Manual that helps kids write stories, and honestly? it ate.
π NAME π
storymaps β a free story planning and writing application for children. yes, for actual children. no cap.
πΈ SYNOPSIS πΈ
storymaps
that's it. that's the whole thing. no flags, no arguments, nothing. just vibe and go β¨
π¦ DESCRIPTION π¦
So this page right here is a brief little rundown of the storymaps command, because bestie, the original program doesn't ship with a manual page at all π so this one got written specially for the Debian distribution.
storymaps is a free story planning and writing application for children, and the way it works across many different operating systems? iconic. It was written by Sean Hammond as part of his PhD, and he worked with teachers, children, creative writing experts and an illustrator to design and evaluate it. group project where literally everyone pulled their weight, we love to see it π«Ά
Here's the slay part: StoryMaps takes the elements of traditional fairy tales and breaks them down into building blocks that children can use to invent brand new stories. So kids can make stories that are full of their own original ideas while still being structurally complete and well-formed. Periodt.
The goal of the program is that StoryMaps gives children a powerful mental model for understanding stories and how they're constructed. And the school trials?? Obsessed. They found that through using the application, children were able to grasp abstract narrative concepts and apply them to their own writing, and that the experience improved the narrative structure of children's stories. The data said slay π
π USAGE π
When the program starts, you get the Planning View. In this view you're presented with a collection of story cards to choose from in the green area at the top. You can inspect each card more closely by moving the mouse cursor over a card to see it in more detail. Then you drag-and-drop the story cards you want to use and arrange them into a story map in the grey area below. You can enter a title for your story in the toolbar at the bottom of the window. easy.
The story cards are based on plot functions from Vladimir Propp's study of traditional Russian fairy tales, Morphology of the Folktale. They were illustrated by designer and illustrator Raymond Yuen. the range? unmatched β¨
Move the mouse pointer over a story card to see it in more detail, and open the story editor to see even more detail about the story cards.
Clicking on the Write your Story! button brings up the story editor. With your story map in view above, you use the text editor below to enter the text for your story. You have to fill in a part of your story for each story card in your story map. And if you change your mind about one of the cards in your story map, you can go back to the planning view at any time by clicking the Go back to planning button. no take-backs necessary, you can just bounce π¦
You can save your story map to file and open a saved story map to continue working on it later. When you've finished writing you can preview your story and export it to HTML, or print it.
StoryMaps automatically saves your story as you work on it π«Ά You'll find automatically saved stories in the StoryMaps folder in your home directory (on Linux) or in your My Documents folder (on Windows). You can open automatically saved stories using the Open a Saved Story button in the File menu in the StoryMaps window. it's giving safety net, and we're grateful.
π SEE ALSO π
This program is documented fully in the Storymaps web page, available at http://seanh.sdfeu.org/storymaps/.
You can read more about StoryMaps, the ideas behind it and how it was developed and evaluated with teachers and children in these publications π
- Children's Story Authoring with Propp's Morphology, Sean Hammond, PhD thesis, The University of Edinburgh 2010
- Children's Story Authoring with Propp's Morphology: An Exploratory Study, Sean Hammond, Tim J. Smith and Helen Pain, 5th International Conference on Narrative and Interactive Learning Environments, Edinburgh, 6th-8th August 2008
- Player Agency in Interactive Narrative: Audience, Actor & Author, Sean Hammond, Helen Pain and Tim J. Smith, Artificial and Ambient Intelligence, AISB Annual Convention, 2-4 April 2007, Culture Lab Newcastle University
like, the bibliography is fully booked and thriving π
π AUTHOR π
Storymaps is Copyright: (c) 2007-2012 Sean Hammond seanhammond@seanh.cc.
The images for the story cards have been done by Ray Yuen hello@rayuen.com. You can find more information about him in his website at http://rayuen.com
This manual page was written by Javier Fernandez-Sanguino jfs@debian.org for the Debian system (but may be used by others).
For full licensing and copyright details please see /usr/share/doc/storymaps/copyright.
also there's a lil typo situation in the original SEE ALSO section where it says "avilable" instead of "available" β not me fixing it, just noting it for the lore π
okay that's the whole page, bestie, and you ate every crumb of it π
shoutout to the storymaps(1) page from the General Commands Manual β go make a story map, go be the main character, go slay πβ¨πΈπ¦π
π¦ where this page comes from
- debian bookworm: storymaps 1.0+dfsg-3.1 Β· GPL-3.0-or-later
- debian trixie: storymaps 1.0+dfsg-3.1 Β· GPL-3.0-or-later
- ubuntu jammy: storymaps 1.0+dfsg-3.1 Β· GPL-3.0-or-later
- ubuntu noble: storymaps 1.0+dfsg-3.1 Β· GPL-3.0-or-later
- ubuntu resolute: storymaps 1.0+dfsg-3.1build1 Β· GPL-3.0-or-later
- ubuntu stonking: storymaps 1.0+dfsg-3.1build1 Β· GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms