r3.in.v5d(1)
π r3.in.v5d β bestie, we're importing 3D Vis5D files π
okay so this is the manual page for r3.in.v5d(1) from the GRASS GIS User's Manual, and honestly? it's giving voxel realness. let's get into it β¨
β¨ NAME β¨
r3.in.v5d β Import 3-dimensional Vis5D files. π¦
πΈ KEYWORDS πΈ
raster3d, import, voxel β yeah she's a 3D raster import girlie, no cap π
π SYNOPSIS π
r3.in.v5d
r3.in.v5d --help
r3.in.v5d input=name output=name [null_value=string] [type=string]
[precision=string] [compression=string] [tiledimension=XxYxZ]
[--overwrite] [--help] [--verbose] [--quiet] [--ui]
π Flags π
--overwriteβ let your output files just bulldoze any existing files that are already there. messy but iconic π--helpβ prints the usage summary, aka the "wait what do I type" button π«Ά--verboseβ verbose module output, she's chatty and we love that for her π£οΈ--quietβ quiet module output, she said π€«--uiβ force launching the GUI dialog, for when clicking > typing β¨
π§ Parameters π§
input=name[required] β Name of the V5D raster file you want to import. no file, no vibes, it's required bestie πoutput=name[required] β Name for the output 3D raster map. also required, pick something cute πΈnull_value=stringβ a string that represents the NULL value. Default:nonetype=stringβ the data type used in the output raster3d map. Options:default,double,float. Default:defaultprecision=stringβ number of digits used as mantissa in the internal map storage,0 -23for float,0 - 52for double,maxordefault. Default:defaultcompression=stringβ the compression method used in the output raster3d map. Options:default,zip,none. Default:defaulttiledimension=XxYxZβ the dimensions of the tiles used in the output raster3d map (XxYxZ, ordefault: 16x16x8). Default:default
π DESCRIPTION π
r3.in.v5d imports 3-dimensional files β think the V5D file with one variable and one time step. Otherwise? only the first variable and timestep from a 4/5D V5D file will be imported. so if your file is doing the most, she's taking the front of the line and moving on πΆβοΈπ¨
Vis5D is a system for interactive visualization of large 5D gridded data sets, like the ones those numerical weather models be producing. The user can make isosurfaces, contour line slices, colored slices, volume renderings, etc. of data in a 3D raster map, then rotate and animate the images in real time. main character energy fr fr π
There's also a feature for wind trajectory tracing, a way to make text anotations for publications, support for interactive data analysis, etc. she does it all π
π SEE ALSO π
r3.out.v5dβ the reverse queen, go check her out π«Ά
π«Ά AUTHOR π«Ά
Jaro Hofierka, GeoModel s.r.o., Slovakia πΈπ°
β SOURCE CODE β
Available at: r3.in.v5d source code (history)
Accessed: Saturday Jan 17 05:41:16 2026
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Β© 2003-2025 GRASS Development Team, GRASS GIS 8.4.2 Reference Manual
and that's the whole page bestie π this manual shipped with GRASS 8.4.2, and it was last accessed on Saturday Jan 17 05:41:16 2026. big love to the GRASS Development Team, Β© 2003-2025, for keeping the 3D raster game strong. periodt. π β¨π
π¦ where this page comes from
- fedora 44: grass 8.4.2-4.fc44 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms