r.walk(1)

πŸ’– r.walk(1) πŸ’–

okay bestie, welcome to r.walk from the GRASS GIS User's Manual ✨ this is the one that figures out how much effort (as in cost, as in time) it takes to walk from here to there over real terrain, and it is lowkey iconic. sit down, grab a boba πŸ§‹, we're doing this.


🌈 NAME 🌈

r.walk β€” Creates a raster map showing the anisotropic cumulative cost of moving between different geographic locations on an input raster map whose cell category values represent cost. no cap, that's literally what it does πŸ’…


🏷️ KEYWORDS 🏷️

raster, cost surface, cumulative costs, cost allocation

iykyk 🫢


✨ SYNOPSIS ✨

r.walk
r.walk --help
r.walk [-knrib] elevation=name friction=name output=name  [solver=name]
[nearest=name]   [outdir=name]   [start_points=name]
[stop_points=name]   [start_raster=name]
[start_coordinates=east,north[,east,north,...]]
[stop_coordinates=east,north[,east,north,...]]   [max_cost=value]
[null_cost=value]   [memory=memory in MB]   [walk_coeff=a,b,c,d]
[lambda=float]   [slope_factor=float]   [--overwrite]  [--help]
[--verbose]  [--quiet]  [--ui]

🚩 Flags

  • -k β€” Use the 'Knight's move'; slower, but more accurate. yes it really is named after the chess piece 🐴 it checks more neighbors so it's more correct but it takes longer, that's the trade bestie
  • -n β€” Keep null values in output raster map. don't throw the nulls away, they're part of the story 😌
  • -r β€” Start with values in raster map.
  • -i β€” Print info about disk space and memory requirements and exit. just a lil peek at the receipts, then it dips 🧾
  • -b β€” Create bitmask encoded directions.
  • --overwrite β€” Allow output files to overwrite existing files. permission to be a little destructive, given willingly πŸ’€
  • --help β€” Print usage summary.
  • --verbose β€” Verbose module output.
  • --quiet β€” Quiet module output.
  • --ui β€” Force launching GUI dialog.

πŸŽ€ Parameters

  • elevation=name [required] β€” Name of input elevation raster map.
  • friction=name [required] β€” Name of input raster map containing friction costs.
  • output=name [required] β€” Name for output raster map to contain walking costs.
  • solver=name β€” Name of input raster map solving equal costs. it's the helper variable that picks a direction when two directions have equal cumulative costs (smaller is better). the tiebreaker bestie 🀝
  • nearest=name β€” Name for output raster map with nearest start point.
  • outdir=name β€” Name for output raster map to contain movement directions.
  • start_points=name β€” Name of starting vector points map. Or data source for direct OGR access.
  • stop_points=name β€” Name of stopping vector points map. Or data source for direct OGR access.
  • start_raster=name β€” Name of starting raster points map.
  • start_coordinates=east,north[,east,north,...] β€” Coordinates of starting point(s) (E,N).
  • stop_coordinates=east,north[,east,north,...] β€” Coordinates of stopping point(s) (E,N).
  • max_cost=value β€” Maximum cumulative cost. Default: 0
  • null_cost=value β€” Cost assigned to null cells. By default, null cells are excluded. (so if you don't set this, the nulls just... don't exist for the algorithm, they get ghosted πŸ‘»)
  • memory=memory in MB β€” Maximum memory to be used (in MB). Cache size for raster rows. Default: 300
  • walk_coeff=a,b,c,d β€” Coefficients for walking energy formula parameters a,b,c,d. Default: 0.72,6.0,1.9998,-1.9998
  • lambda=float β€” Lambda coefficients for combining walking energy and friction cost. Default: 1.0
  • slope_factor=float β€” Slope factor determines travel energy cost per height step. Default: -0.2125

πŸ¦‹ DESCRIPTION πŸ¦‹

r.walk computes the anisotropic cumulative cost of moving between different geographic locations on an input elevation raster map whose cell category values represent elevation, combined with an input raster map layer whose cell values represent friction cost. yes, two maps, one glow-up, one result πŸ’«

So here's what r.walk gives you:

  1. a raster map showing the lowest cumulative cost (time) of moving between each cell and the user-specified starting points, and
  2. a second raster map showing the movement direction to the next cell on the path back to the start point (peep the Movement Direction section below πŸ‘€).

It uses an input elevation raster map whose cell category values represent elevation, combined with a second input raster map whose cell values represent friction costs. two sources of truth, one algorithm, slay.

This function is similar to r.cost, but in addition to a friction map, it considers an anisotropic travel time due to the different walking speed associated with downhill and uphill movements. because walking uphill is a whole different vibe than strolling downhill, and the math KNOWS it 😭


πŸ“ NOTES πŸ“

The formula from Aitken 1977/Langmuir 1984 (based on Naismith's rule for walking times) has been used to estimate the cost parameters of specific slope intervals:

T = a*delta_S + b*delta_H_uphill + c*delta_H_moderate_downhill + d*delta_H_steep_downhill

where:

  • T is time of movement in seconds,
  • delta S is the horizontal distance covered in meters,
  • delta H is the altitude difference in meters.

The a, b, c, d walk_coeff parameters take in account movement speed in the different conditions and are linked to:

  • a: time in seconds it takes to walk for 1 meter a flat surface (1/walking speed)
  • b: additional walking time in seconds, per meter of elevation gain on uphill slopes
  • c: additional walking time in seconds, per meter of elevation loss on moderate downhill slopes (use positive value for decreasing cost)
  • d: additional walking time in seconds, per meter of elevation loss on steep downhill slopes (use negative value for increasing cost)

It has been proved that moving downhill is favourable up to a specific slope value threshold, after that it becomes unfavourable. the way that downhill stops being free after a certain point is so real 🌧️ The default slope value threshold (slope_factor) is -0.2125, corresponding to tan(-12), calibrated on human behaviour (>5 and <12 degrees: moderate downhill; >12 degrees: steep downhill). The default values for a, b, c, d walk_coeff parameters are those proposed by Langmuir (0.72, 6.0, 1.9998, -1.9998), based on man walking effort in standard conditions.

The friction cost parameter represents a time penalty in seconds of additional walking time to cross 1 meter distance. Friction cost can be any floating point value β‰₯ 0. A friction map is a required parameter; if no friction costs are desired, a friction map should be a raster in which all cells have a value of 0. (yes, an all-zeros raster. boring but valid, we respect it 🫑)

The lambda parameter is a dimensionless scaling factor of the friction cost:

total cost = movement time cost + lambda * friction costs * delta_S

For a more accurate result, the "knight's move" option can be used (although it is more time consuming). In the diagram below, the center location (O) represents a grid cell from which cumulative distances are calculated. Those neighbours marked with an x are always considered for cumulative cost updates. With the "knight's move" option, the neighbours marked with a K are also considered.

  K   K
K x x x K
  x O x
K x x x K
  K   K

The minimum cumulative costs are computed using Dijkstra's algorithm, that find an optimum solution (for more details see r.cost, that uses the same algorithm). Dijkstra really said "I will find the optimal path and I will not be dramatic about it" and then became the blueprint πŸ‘‘


🧭 Movement Direction 🧭

The movement direction surface is created to record the sequence of movements that created the cost accumulation surface. This movement direction surface can be used by r.path to recover a path from an end point back to the start point. The direction of each cell points towards the next cell. The directions are recorded as degrees CCW from East:

       112.5      67.5         i.e. a cell with the value 135
157.5  135   90   45   22.5    means the next cell is to the north-west
       180   x   360
202.5  225  270  315  337.5
       247.5     292.5

Once r.walk computes the cumulative cost map as a linear combination of friction cost (from friction map) and the altitude and distance covered (from the digital elevation model), the associated movement direction map can be used by r.path to find the minimum cost path. it's giving teamwork, it's giving pipeline πŸ’…

r.walk, like most all GRASS raster programs, is also made to be run on maps larger that can fit in available computer memory. As the algorithm works through the dynamic list of cells it can move almost randomly around the entire area. r.walk divides the entire area into a number of pieces and swaps these pieces in and out of memory (to and from disk) as needed. This provides a virtual memory approach optimally designed for 2-D raster maps. The amount of memory to be used by r.walk can be controlled with the memory option, default is 300 MB. For systems with less memory this value will have to be set to a lower value. (if your laptop is fighting for its life, lower it, no shame 🫢)


🌸 EXAMPLES 🌸

We compute a map showing how far a lost person could get from the point where he or she was last seen while taking into account the topography and landcover.

g.region swwake_30m -p
# create friction map based on land cover
r.recode landclass96 out=friction rules=- << EOF
1:3:0.1:0.1
4:5:10.:10.
6:6:1000.0:1000.0
7:7:0.3:0.3
EOF
r.walk -k elevation=elev_ned_30m friction=friction output=walkcost \
    start_coordinates=635576,216485 lambda=0.5 max=10000
# compute contours on the cost surface to better understand
# how far the person can get in certain time (1000 is in seconds)
r.contour walkcost output=walkcost step=1000

Figure: Walkshed over a cost surface derived from topography and landcover πŸ—ΊοΈ


πŸ“š REFERENCES πŸ“š

  • Aitken, R. 1977. Wilderness areas in Scotland. Unpublished Ph.D. thesis. University of Aberdeen.
  • Steno Fontanari, University of Trento, Italy, Ingegneria per l'Ambiente e il Territorio, 2000-2001. Svilluppo di metodologie GIS per la determinazione dell'accessibilitΓ  territoriale come supporto alle decisioni nella gestione ambientale.
  • Langmuir, E. 1984. Mountaincraft and leadership. The Scottish Sports Council/MLTB. Cordee, Leicester.

πŸ‘€ SEE ALSO πŸ‘€

r.cost, r.path, r.in.ascii, r.mapcalc, r.recode, r.out.ascii


πŸ‘‘ AUTHORS πŸ‘‘

Based on r.cost written by :

  • Antony Awaida, Intelligent Engineering, Systems Laboratory, M.I.T.
  • James Westervelt, U.S.Army Construction Engineering Research Laboratory
  • Updated for Grass 5 by Pierre de Mouveaux (pmx@audiovu.com)

Initial version of r.walk:

  • Steno Fontanari, 2002

Current version of r.walk:

  • Franceschetti Simone, Sorrentino Diego, Mussi Fabiano and Pasolli Mattia
  • Correction by: Fontanari Steno, Napolitano Maurizio and Flor Roberto
  • In collaboration with: Franchi Matteo, Vaglia Beatrice, Bartucca Luisa, Fava Valentina and Tolotti Mathias, 2004

Updated for GRASS 6.1:

  • Roberto Flor and Markus Neteler

Updated for GRASS GIS 7:

  • Markus Metz
  • Multiple path directions sponsored by mundialis

πŸ’Ύ SOURCE CODE πŸ’Ύ

Available at: r.walk source code (history)

Accessed: Saturday Jan 17 05:41:06 2026

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Β© 2003-2025 GRASS Development Team, GRASS GIS 8.4.2 Reference Manual


okay that's the whole page bestie, you're officially a r.walk scholar πŸŽ“βœ¨ this was GRASS 8.4.2 documentation, dated Saturday Jan 17 05:41:06 2026, Β© 2003-2025 GRASS Development Team β€” go forth and compute your walkshed, you absolute icon πŸ’…πŸ’–πŸ¦‹

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