PLANAR(1)
π
PLANAR(1) β planar, bestie π
Okay so welcome to the PLANAR(1) page from the User Commands section. The main character is planar, and she converts overlapping coplanar polygons to tiles. Slay. π
πΈ NAME πΈ
planar β convert overlapping coplanar polygons to tiles
π¦ SYNOPSIS π¦
planar [options] [input_file]
β¨ DESCRIPTION β¨
So planar reads a file in OFF format and turns overlapping coplanar polygons into non-overlapping polygon tiles. Literally the glow-up. If input_file is not given, the program reads from standard input. Periodt. π
β¨ Options β¨
-h,--helpβ this help message (runoff_util -H helpfor general help), iykyk.--versionβ version information.-l <lim>β minimum distance for unique vertex locations as a negative exponent. Default:12, giving1e-12.-o <file>β write output to file. Default: write to standard output.
π Scene Options π
-M <mode>β color system mode.HSV=1,HSL=2,RGB=3(default:2).-d <opt>β blend overlapping (tile) or adjacent (merge) planar faces.tile=1,merge=2(default: none).-p <opt>β polygon fill algorithm.angular=1,modulo2=2(pnpoly),triangulation=3,even_overlap=4,alt_modulo2=5(default:1).-Sβ stitch seams created by tiling or merging.-Rβ split pinched faces.-rβ rebuild compound model to separate vertices.-Iβ rid faces of extra in-line vertices.-e <opt>β blend existing explicit edges and/or vertices using blend options.e- edges,v- vertices,b- both (-dforcesb, otherwise none).-E <opt>β remove explicit edges, blend new ones using face colors (sets-S).e- edges only,v- also blend vertices (default: none),V- also blend invisible vertices,s- strip edges and vertices.-cβ CMY mode. Complementary colors.RGB->(RYB/GMO)->CMY->blend.-b <val>β brightness adjustment for areas of blended colors. Valid values-1.0to+1.0(default: no adjustment). Negative is darker, positive is lighter. At0, an area with 2 blended colors will not change, but areas with 3 or more will become slightly darker. π
π Winding Options π
-w <opt>β winding rule; include face parts according to winding number. Options:odd,even,positive,negative,nonzero,zero(default: none),zodd,zeven,zpositive,znegative(includes zero), or a symbol that comes before an integer:eq,ne,gt,ge,lt,le, meaning equal, not equal, greater than, greater than or equal, less than, less than or equal. Useafor absolute value, e.g.gea2.-zβ use direction of normals for hemispherical winding numbers.-Dβ delete invisible faces created by winding rule.-O <opt>β orient the faces first (if possible) then for volume.positive=1,negative=2,reverse=3, or useflip=4, which reverses the orientation of the model as it was input.-C <xyz>β center of model for normals, three comma separated coordinates.0for origin (default: centroid).-Hβ turn off hole detection.-Vβ verbose output (list of winding numbers).
π Color Blending Options (for option -d, -M 1,2) π
-s <sat>β HSV/HSL saturation curve. Greater than0(default:1).1.0- no curve. Lower than1.0makes blends more pastel.-t <val>β HSV/HSL threshold to use average saturation (default:1). Between0.0(all averaging) and1.0(no averaging).-v <val>β HSV/HSL value curve. Positive integer (default:0). Simulates subtractive coloring for blending 3 or more colors.RGB:Red+Green+Blue = White,Cyan+Magenta+Yellow = Black.RYB:Red+Yellow+Blue = Black,Green+Magenta+Orange = White.1.0- no curve. A lower-than-1.0number makes blends lighter.0.0- use average value instead.-u <val>β HSV/HSL value advance. Rotates meaning of white and black. Valid values0.0to120.0degrees (default:0).-a <int>β alpha for blend.average=1,minimum=2,maximum=3(default:3).-yβ RYB mode. Blend colors as in Red-Yellow-Blue color wheel.
π Coloring Options (run off_util -H color for help on color formats) π
-F <opt>β take face colors from map (processed before-d).n- unique color for faces with same normals,p- unique color for faces on same planes only,o- unique color for faces on same and opposite normals.-T <t,e>β transparency. From0(invisible) to255(opaque). Element is any or all of:v- vertices,e- edges,f- faces,a- all (default:f).-Z <col>β color for areas found colorless by winding (default: invisible). Keyword:b- force a color blend.-W <opt>β color by winding number, using maps (overrides option-F).w- use actual winding number,a- absolute value of winding number,n- negative of absolute value of winding number.-m <maps>β color maps for faces to be tried in turn (default:compound).-n <maps>β maps for negative winding numbers (default: calculated). (Map position zero not used for negative winding maps.)
π SEE ALSO π
The full documentation for planar is maintained as a Texinfo manual. If the info and planar programs are properly installed at your site, the command
info planar
should give you access to the complete manual. π«Ά
π«Ά Cute sign-off: version Antiprism 0.32, source http://www..., manual tag PLANAR(1), and the original footer did not list a date, so Iβm not making one up. Mwah π
π¦ where this page comes from
- nixos 26.05: antiprism 0.32
- nixpkgs unstable: antiprism 0.32
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms