PCL_GP3_SURFACE(1)

πŸ’– pcl_gp3_surface(1) πŸ’–

okay bestie, so this is a User Commands girlie β€” pcl_gp3_surface, section 1, living her best life in the terminal. come sit, we're doing geometry πŸ¦‹


✨ NAME ✨

pcl_gp3_surface β€” literally just pcl_gp3_surface, she said "my name is my name" and honestly? iconic. πŸ‘‘


🌸 DESCRIPTION 🌸

here's the vibe, fr fr. the syntax is:

pcl_gp3_surface input.pcd output.vtk <options>

so you hand her an input.pcd, she hands you back an output.vtk, and between those two things she is performing surface triangulation using pcl::GreedyProjectionTriangulation. that's the whole point of her existence, no cap. ✨

want more tea than this page can hold? run:

pcl_gp3_surface -h

and she'll spill everything. 🫢

and now, the options:

  • -radius X β€” use a radius of Xm around each point to figure out the neighborhood. default is 0.000000. ⭐
  • -mu X β€” sets the multiplier of the nearest neighbor distance, which is what she uses to get the final search radius. default is also 0.000000. πŸ’…
lowkey heads up, both of these default to 0.000000, so if you just rawdog it with no flags, that's what you're getting. just saying. πŸ™ˆ

πŸŽ€ AUTHOR πŸŽ€

pcl_gp3_surface is part of the Point Cloud Library (PCL) β€” you can find the whole crew at www.pointclouds.org πŸ’œ

and PCL itself? she's a standalone, large scale, open project for 2D/3D image and point cloud processing. main character energy only. 🌈

this manual page was written by Leopold Palomo-Avellaneda <leo@alaxarxa.net>, with the help of the help2man tool and some handmade arrangement for the Debian project (and may be used by others). shoutout to Leopold, we love a documentation king. 🫢


okay that's the whole page bestie, go triangulate something slay πŸ’–

signing off β€” this was pcl_gp3_surface version 1.7.1, dated May 2014, coming at you from the PCL_GP3_SURFACE(1) manual. mwah. πŸ’…βœ¨