owmods-run(1)
okay bestie, welcome to the owmods-run(1) page from the General Commands Manual β this is the one that tells you how to run the game, and weβre keeping every little fact intact while making it cute. π
πΈ NAME πΈ
owmods-run β Run the game. Thatβs the whole name section, and honestly? Iconic. π
β¨ SYNOPSIS β¨
owmods-run [-f|--force] [-n|--no-server] [-w|--new-window] [-p|--port]
[-h|--help]
π¦ DESCRIPTION π¦
Run the game. Literally the entire description, no cap. Itβs giving βshort and slay,β and we respect it. π
π OPTIONS π
-f,--forceβ Force the game to run even if thereβs conflicting mods or missing dependencies. Itβs the βbestie, I know what Iβm doingβ flag. π₯-n,--no-serverβ Donβt start a log server; send OWMLβs logs tostdoutdirectly. Heads up: this will be set totrueif you pass--new-window. πͺ-w,--new-windowβ Start the logs in a newcmdwindow (WINDOWS ONLY). Very Windows-coded, bestie. π-p,--port <PORT>β Port to use for logging. Default:0. π¦-h,--helpβ Print help. The classic, the reliable, the main character. π«Ά
xoxo, bestie π β this was owmods-run, straight from the General Commands Manual. Footer check: the page gives us owmods-run and owmods-run(1), and thereβs no date listed, so Iβm not inventing one β periodt. π
π¦ where this page comes from
- nixos 26.05: owmods-cli 0.15.5
- nixpkgs unstable: owmods-cli 0.16.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms