OFF2VRML(1)
okay bestie, welcome to the off2vrml(1) page β itβs giving OFF-to-VRML converter realness and Iβm lowkey obsessed π
β¨ NAME β¨
off2vrml β convert OFF files to VRML format. Thatβs the whole name vibe: OFF in, VRML out, slay π
π¦ SYNOPSIS π¦
off2vrml [options] input_files
πΈ DESCRIPTION πΈ
Convert files in OFF format to VRML format. If input_files are not given, the program reads from standard input. No cap, stdin is the backup bestie π«Ά
π Options π
-h,--helpβ this help message (run'off_util -H help'for general help) π--versionβ version information-v <rad>β radius of vertex spheres, or'b'to have radius of balls of the maximum size without overlap (default:ball_rad/15)-e <rad>β radius of edge cylinders (default:vertex_rad/1.5)-V <col>β default vertex colour, in form'R,G,B,A'(3 or 4 values0.0-1.0, or0-255) or hex'xFFFFFF'(default:1.0,0.5,0.0)-E <col>β default edge colour, in form'R,G,B,A'(3 or 4 values0.0-1.0, or0-255) or hex'xFFFFFF','x'to hide implicit edges (default:0.8,0.6,0.8)-F <col>β default face colour, in form'R,G,B,A'(3 or 4 values0.0-1.0, or0-255) or hex'xFFFFFF'(default:0.8,0.9,0.9)-x <elms>β hide elements. The element string can includev,eandfto hide vertices, edges and faces-n <elms>β show element index number labels. The element string can includev,eandfto label vertices, edges and faces-s <syms>β show symmetry elements. The element string can includex- rotation axes,m- mirror planes,r- rotation-reflection planes,a- all elements (same asxmr)-m <maps>β a comma separated list of colour maps used to transform colour indexes, a part consisting of letters fromv,e,f, selects the element types to apply the map list to (default'vef')-t <disp>β select face parts to display according to winding number from:odd,nonzero(default),positive,negative,no_triangulation(use native polygon display)-lβ use lines for edges, points for vertices, in default colours-o <file>β write output to file (default: write to standard output)
π Scene options π
-D <dist>β distance to camera-C <cent>β centre of points, in form'X,Y,Z'-L <look>β point to look at, in form'X,Y,Z'(default, points centre)-R <rot>β rotate about axes through centre of points, in form'X-ang,Y-ang,Z-ang'(degrees)-B <col>β background colour, in form'R,G,B,A'(3 or 4 values0.0-1.0, or0-255) or hex'xFFFFFF'
π₯ Precision options π₯
-d <dgts>β number of significant digits (default17) or if negative then the number of digits after the decimal point
π«Ά SEE ALSO π«Ά
The full documentation for off2vrml is maintained as a Texinfo manual. If the info and off2vrml programs are properly installed at your site, the command
info off2vrml
should give you access to the complete manual.
okay thatβs the whole manual, bestie β footer tea: this is off2vrml from Antiprism 0.32, source link showing as http://w..., and the section tag is OFF2VRML(1) β no separate date printed in the footer I was given, so Iβm not inventing one, no cap πβ¨π
π¦ where this page comes from
- nixos 26.05: antiprism 0.32
- nixpkgs unstable: antiprism 0.32
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms