mia-3dimagefilterstack(1)

πŸ“¦
version 2.4.7 Β· 4 versions
, in ubuntu resolute, ubuntu stonking

πŸ‘‘ mia-3dimagefilterstack β€” General Commands Manual, section 1 πŸŽ€

okay so bestie, you know how the whole manual is just mia-3dimagefilterstack(1)? yeah. that's this. it lives in section 1 of the General Commands Manual and it is exactly as extra as the name makes it sound. πŸ’…


✨ NAME ✨

mia-3dimagefilterstack β€” Filter a series of 3D images.

πŸ¦‹ SYNOPSIS πŸ¦‹

mia-3dimagefilterstack -i <in-file> -o <out-file> -t <type> [options]
<PLUGINS:3dimage/filter>

🌸 DESCRIPTION 🌸

okay so here's the vibe: mia-3dimagefilterstack is the program you reach for when you've got a whole consecutive numbered series of gray scale images and you need to filter and convert them. that's it, that's the job. πŸ‘‘

but there's a catch, and it's a naming catch, so listen up: your file names have to follow the pattern dataXXXX.v, where the X characters are digits. meaning the numbering has to come right before the dot. iykyk. no cap. ✨

πŸ’– OPTIONS πŸ’–

  • -i --in-file=(input, required); io β€” the input image(s) that are gonna get filtered. yep it's required, bestie, you don't get to skip it. and for supported file types see PLUGINS:3dimage/io 🫢
  • -o --out-file=(output, required); io β€” this one is the output file name base. like, the stem. numbers get added to it according to the input file pattern, and then the file extension gets added according to the type option. also required, also not optional, sorry. for supported file types see PLUGINS:3dimage/io 🌈
  • -t --type=(required); set β€” the output file type. required, literally. the supported values are:
analyze, datapool, dicom, hdf5, inria, mhd, nifti, vff, vista, vti, vtk,

πŸŽ€ Help & Info πŸŽ€

  • -V --verbose=warning β€” how chatty the output is. it prints messages of the given level and higher priorities. the supported priorities, starting at the lowest level, are:
    • trace β€” Function call trace
    • debug β€” Debug output
    • info β€” Low level messages
    • message β€” Normal messages
    • warning β€” Warnings
    • fail β€” Report test failures
    • error β€” Report errors
    • fatal β€” Report only fatal errors
  • --copyright β€” print copyright information πŸ“œ
  • -h --help β€” print this help 🫢
  • -? --usage β€” print a short help
  • --version β€” print the version number and exit ⭐

🧚 Processing 🧚

  • --threads=-1 β€” the maxiumum number of threads to use for processing. this number should be lower or equal to the number of logical processor cores in the machine. and -1 means automatic estimation. let it cook. πŸ”₯

πŸ”₯ PLUGINS: 1d/spacialkernel πŸ”₯

cdiff

Central difference filter kernel, mirror boundary conditions are used.

(no parameters) β€” nope, nothing to configure. iconic.

gauss

spacial Gauss filter kernel, supported parameters are:

  • w = 1; uint in [0, inf) β€” half filter width. 🌸

scharr

This plugin provides the 1D folding kernel for the Scharr gradient filter.

(no parameters) β€” again, zero knobs. immaculate.


πŸ¦‹ PLUGINS: 1d/splinebc πŸ¦‹

mirror

Spline interpolation boundary conditions that mirror on the boundary.

(no parameters)

repeat

Spline interpolation boundary conditions that repeats the value at the boundary.

(no parameters)

zero

Spline interpolation boundary conditions that assumes zero for values outside.

(no parameters)

bestie the consistency here?? three of them, all (no parameters). ate. πŸ’…


πŸŽ€ PLUGINS: 1d/splinekernel πŸŽ€

bspline

B-spline kernel creation, supported parameters are:

  • d = 3; int in [0, 5] β€” Spline degree. 🧚

omoms

OMoms-spline kernel creation, supported parameters are:

  • d = 3; int in [3, 3] β€” Spline degree.
okay so about omoms: that range is [3, 3]. yes, like, only 3. it's not a typo, that's just what it is, don't come for me. πŸ™ˆ

πŸ’œ PLUGINS: 3dimage/combiner πŸ’œ

five little operators, all of them (no parameters), all of them living their best life:

  • absdiff β€” Image combiner 'absdiff' (no parameters)
  • add β€” Image combiner 'add' (no parameters)
  • div β€” Image combiner 'div' (no parameters)
  • mul β€” Image combiner 'mul' (no parameters)
  • sub β€” Image combiner 'sub' (no parameters)

✨ PLUGINS: 3dimage/filter ✨

this is the main character section fr. buckle up. 🫢

bandpass

intensity bandpass filter, supported parameters are:

  • max = 3.40282e+38; float β€” maximum of the band.
  • min = 0; float β€” minimum of the band.

binarize

image binarize filter, supported parameters are:

  • max = 3.40282e+38; float β€” maximum of accepted range.
  • min = 0; float β€” minimum of accepted range.

close

morphological close, supported parameters are:

  • hint = black; string β€” a hint at the main image content (black|white).
  • shape = [sphere:r=2]; factory β€” structuring element. for supported plug-ins see PLUGINS:3dimage/shape

combiner

Combine two images with the given combiner operator. if reverse is set to false, the first operator is the image passed through the filter pipeline, and the second image is loaded from the file given with the image parameter the moment the filter is run. supported parameters are:

  • image =(input, required, io) β€” second image that is needed in the combiner. for supported file types see PLUGINS:3dimage/io
  • op =(required, factory) β€” Image combiner to be applied to the images. for supported plug-ins see PLUGINS:3dimage/combiner
  • reverse = 0; bool β€” reverse the order in which the images passed to the combiner.

convert

image pixel format conversion filter, supported parameters are:

  • a = 1; float β€” linear conversion parameter a.
  • b = 0; float β€” linear conversion parameter b.
  • map = opt; dict β€” conversion mapping. the supported values are:
    • copy β€” copy data when converting
    • linear β€” apply linear transformation x -> a*x+b
    • range β€” apply linear transformation that maps the input data type range to the output data type range
    • opt β€” apply a linear transformation that maps the real input range to the full output range
    • optstat β€” apply a linear transform that maps based on input mean and variation to the full output range
  • repn = ubyte; dict β€” output pixel type. the supported values are:
    • bit β€” binary data
    • sbyte β€” signed 8 bit
    • ubyte β€” unsigned 8 bit
    • sshort β€” signed 16 bit
    • ushort β€” unsigned 16 bit
    • sint β€” signed 32 bit
    • uint β€” unsigned 32 bit
    • slong β€” signed 64 bit
    • ulong β€” unsigned 64 bit
    • float β€” floating point 32 bit
    • double β€” floating point 64 bit
    • none β€” no pixel type defined

crop

Crop a region of an image, the region is always clamped to the original image size in the sense that the given range is kept. supported parameters are:

  • end = [[4294967295,4294967295,4294967295]]; streamable β€” end of cropping range, maximum = (-1,-1,-1).
  • start = [[0,0,0]]; streamable β€” begin of cropping range.

dilate

3d image stack dilate filter, supported parameters are:

  • hint = black; string β€” a hint at the main image content (black|white).
  • shape = [sphere:r=2]; factory β€” structuring element. for supported plug-ins see PLUGINS:3dimage/shape

distance

Evaluate the 3D distance transform of an image. If the image is a binary mask, then result of the distance transform in each point corresponds to the Euclidian distance to the mask. If the input image is of a scalar pixel value, then the this scalar is interpreted as heighfield and the per pixel value adds to the distance.

(no parameters)

downscale

Downscale the input image by using a given block size to define the downscale factor. Prior to scaling the image is filtered by a smoothing filter to eliminate high frequency data and avoid aliasing artifacts. supported parameters are:

  • b = [[1,1,1]]; 3dbounds β€” blocksize.
  • bx = 1; uint in [1, inf) β€” blocksize in x direction.
  • by = 1; uint in [1, inf) β€” blocksize in y direction.
  • bz = 1; uint in [1, inf) β€” blocksize in z direction.
  • kernel = gauss; factory β€” smoothing filter kernel to be applied, the size of the filter is estimated based on the blocksize.. for supported plug-ins see PLUGINS:1d/spacialkernel

erode

3d image stack erode filter, supported parameters are:

  • hint = black; string β€” a hint at the main image content (black|white).
  • shape = [sphere:r=2]; factory β€” structuring element. for supported plug-ins see PLUGINS:3dimage/shape

gauss

isotropic 3D gauss filter, supported parameters are:

  • w = 1; int in [0, inf) β€” filter width parameter. 🌸

gradnorm

3D image to gradient norm filter

(no parameters)

growmask

Use an input binary mask and a reference gray scale image to do region growing by adding the neighborhood pixels of an already added pixel if the have a lower intensity that is above the given threshold. supported parameters are:

  • min = 1; float β€” lower threshold for mask growing.
  • ref =(input, required, io) β€” reference image for mask region growing. for supported file types see PLUGINS:3dimage/io
  • shape = 6n; factory β€” neighborhood mask. for supported plug-ins see PLUGINS:3dimage/shape

invert

intensity invert filter

(no parameters)

isovoxel

This filter scales an image to make the voxel size isometric and its size to correspond to the given value, supported parameters are:

  • interp = [bspline:d=3]; factory β€” interpolation kernel to be used . for supported plug-ins see PLUGINS:1d/splinekernel
  • size = 1; float in (0, inf) β€” isometric target voxel size.

🫢 kmeans β€” the 3D image k-means filter

okay so this one is a whole clustering vibe: it takes your image and does k-means on it πŸ’œ. In the output image the pixel value represents the class membership, and the class centers get stashed as an attribute on the image (not just floating around, they're attached, periodt).

Params, bestie:

  • c = 3; int in [2, inf) β€” number of classes. Defaults to 3, and you literally cannot go below 2 (clustering yourself into one class is not the move πŸ’€).

🌸 label β€” connected components, but make it legible

A filter that labels the connected components of a binary image. That's it, that's the job ✨.

  • n = 6n; factory β€” the neighborhood mask. For supported plug-ins see PLUGINS:3dimage/shape.

πŸŽ€ labelmap β€” remap those label ids

An image filter that remaps label id's. Heads up: it's only applicable to images with integer valued intensities/labels, so if your image is all floaty and fancy, this is not your filter πŸ™ˆ.

  • map =(input, required, string) β€” the label mapping file. It's an input, it's required, and it's a string. Three whole boxes ticked.

πŸ‘‘ labelscale β€” vote for your fave label

A filter that only creates output voxels that are already created in the input image β€” no new labels invented out of thin air, that's the rule. The scaling is done with a voting algorithm that picks the target pixel value based on the highest pixel count of a certain label in the corresponding source region. And if the region has two labels tied with the same count? The one with the lower number wins πŸ† (tiebreak rules, iconic).

  • out-size =(required, 3dbounds) β€” target size, given as two comma-separated values.

πŸ¦‹ load β€” just. load the file.

Loads the input image from a file and uses it to replace the current image in the pipeline. Pipeline refresh, main character energy.

  • file =(input, required, io) β€” name of the input file to load from. For supported file types see PLUGINS:3dimage/io.

πŸ’… lvdownscale β€” label voting downscale

This is a label voting downscale filter. It downscales a 3D image by blocks, and for each block the (non-zero) label that shows up the most times in the block gets issued as the output pixel in the target image. If two labels appear the same number of times, the one with the lower absolute value wins. Non-zero only β€” zero is not invited to the vote πŸ’€.

  • b = [[1,1,1]]; 3dbounds β€” blocksize for the downscaling. Each block will be represented by one pixel in the target image.

🌈 mask β€” mask an image

Masking time. One image comes from the parameters list, and the other comes from the normal filter input. Both images must be the same dimensions, and one of them must be binary (no cap, those are the requirements). The attributes of the image coming through the filter pipeline are preserved βœ…. The output pixel type corresponds to the input image that is not binary β€” so the non-binary one is the vibe-setter.

  • input =(input, required, io) β€” second input image file name. For supported file types see PLUGINS:3dimage/io.

⭐ mean β€” 3D image mean filter

Smoothing, but the classic. That's the whole thing 🫢.

  • w = 1; int in [1, inf) β€” half filter width.

πŸ“ median β€” median 3d filter

The median one. Salt-and-pepper's nemesis, lowkey.

  • w = 1; int in [1, inf) β€” filter width parameter.

🧚 mlv β€” Mean of Least Variance

Mean of Least Variance 3D image filter, aka MLV if you're in a hurry ✨.

  • w = 1; int in [1, inf) β€” filter width parameter.

πŸ’œ msnormalizer β€” mean-sigma normalizing

3D image mean-sigma normalizing filter. Normalize the mean, normalize the sigma, normalize your whole day πŸ’….

  • w = 1; int in [1, inf) β€” half filter width.

πŸŽ€ open β€” morphological open

Morphological open, exactly what it says on the tin.

  • hint = black; string β€” a hint at the main image content (black|white). Give it a lil heads up about what it's looking at.
  • shape = [sphere:r=2]; factory β€” structuring element. For supported plug-ins see PLUGINS:3dimage/shape.

πŸ”₯ reorient β€” rotate, flip, permutate, slay

3D image reorientation filter. This one has a whole menu of orientations and I am obsessed πŸŒ€.

  • map = xyz; dict β€” orientation mapping to be applied. Supported values are:
    • xyz β€” keep orientation
    • p-yzx β€” permutate x->z->y->x
    • p-zxy β€” permutate x->y->z->x
    • f-yz β€” flip y-z
    • f-xy β€” flip x-y
    • f-xz β€” flip x-z
    • r-x90 β€” rotate around x-axis clockwise 90 degree
    • r-x180 β€” rotate around x-axis clockwise 180 degree
    • r-x270 β€” rotate around x-axis clockwise 270 degree
    • r-y90 β€” rotate around y-axis clockwise 90 degree
    • r-y180 β€” rotate around y-axis clockwise 180 degree
    • r-y270 β€” rotate around y-axis clockwise 270 degree
    • r-z90 β€” rotate around z-axis clockwise 90 degree
    • r-z180 β€” rotate around z-axis clockwise 180 degree
    • r-z270 β€” rotate around z-axis clockwise 270 degree

🌸 resize β€” resize an image

Resize an image. The original data is centered within the new sized image β€” no corner-hiding, it goes right in the middle, main character positioning πŸ’–.

  • size = [[0,0,0]]; streamable β€” new size of the image; a size 0 indicates to keep the size for the corresponding dimension. So yes, you can leave some zeroes and it'll just vibe with the original size there.

πŸ’€ sandp β€” salt and pepper 3d filter

Salt and pepper noise removal, the 3D edition. Cleaning up the noise like it's my room before guests arrive 😭.

  • thresh = 100; float in [0, inf) β€” thresh value.
  • w = 1; int in [1, inf) β€” filter width parameter.

✨ scale β€” scale to a target size

3D image filter that scales to a given target size. Interpolation girlies, this one's for you πŸŽ€.

  • interp = [bspline:d=3]; factory β€” interpolation kernel to be used. For supported plug-ins see PLUGINS:1d/splinekernel.
  • s = [[0,0,0]]; 3dbounds β€” target size to set all components at once (component 0: use input image size).
  • sx = 0; uint in [0, inf) β€” target size in x direction (0: use input image size).
  • sy = 0; uint in [0, inf) β€” target size in y direction (0: use input image size).
  • sz = 0; uint in [0, inf) β€” target size in y direction (0: use input image size).
bestie I need you to know the page literally says "y direction" for sz too πŸ™ˆ. I'm just the messenger, I'm not touching it. That's what it says, character for character.

πŸ‘‘ scharr β€” the 3D Scharr filter

The 3D Scharr filter for gradient evaluation 🌈. And now for the important technical tea: note that the output pixel type of the filtered image is the same as the input pixel type, so converting the input beforehand to a floating point valued image is recommendable. Do that. Fr fr.

  • dir = x; dict β€” Gradient direction. Supported values are:
    • x β€” gradient in x-direction
    • y β€” gradient in y-direction
    • z β€” gradient in z-direction

πŸ¦‹ selectbig β€” biggest intensity, winner winner

A filter that creates a binary mask representing the intensity with the highest pixel count πŸ†. The pixel value 0 will be ignored (zero is not competing, she's not in the race). And if two intensities have the same pixel count, then the result is undefined β€” say it with me, no promises are being made there πŸ’€. Also: the input pixel must have an integral pixel type.

  • (no parameters)

That's literally it, no knobs, no dials, just vibes and a required integer type.


πŸŽ€ sepconv β€” separable convolution

3D image intensity separaple convolution filter. Three kernels, one for each axis, all doing their lil part separately ✨.

  • kx = [gauss:w=1]; factory β€” filter kernel in x-direction. For supported plug-ins see PLUGINS:1d/spacialkernel.
  • ky = [gauss:w=1]; factory β€” filter kernel in y-direction. For supported plug-ins see PLUGINS:1d/spacialkernel.
  • kz = [gauss:w=1]; factory β€” filter kernel in z-direction. For supported plug-ins see PLUGINS:1d/spacialkernel.

🌈 sobel β€” the 2D Sobel filter

The 2D Sobel filter for gradient evaluation. (Yes, the page says 2D. In a page full of 3D. I'm just reporting what it says, bestie, I do not make the rules πŸ™ˆ.) Same big caveat as before: note that the output pixel type of the filtered image is the same as the input pixel type, so converting the input beforehand to a floating point valued image is recommendable.

  • dir = x; dict β€” Gradient direction. Supported values are:
    • x β€” gradient in x-direction
    • y β€” gradient in y-direction
    • z β€” gradient in z-direction

🌸 sws β€” seeded watershed

Seeded watershed πŸ’§. The algorithm extracts exactly as many regions as initial labels are given in the seed image. So how many seeds you hand over is how many regions come back. Exact. No extras.

  • grad = 0; bool β€” Interpret the input image as gradient.
  • mark = 0; bool β€” Mark the segmented watersheds with a special gray scale value.
  • n = [sphere:r=1]; factory β€” Neighborhood for watershed region growing. For supported plug-ins see PLUGINS:3dimage/shape.
  • seed =(input, required, string) β€” seed input image containing the labels for the initial regions.

πŸ’… tee β€” save it AND pass it through

Saves the input image to a file and also passes it through to the next filter. Two things at once, she's multitasking, she's that girl 🫢.

  • file =(output, required, io) β€” name of the output file to save the image to. For supported file types see PLUGINS:3dimage/io.

🧚 thinning β€” 3D morphological thinning

3D morphological thinning πŸ’€, based on: Lee and Kashyap, 'Building Skeleton Models via 3-D Medial Surface/Axis Thinning Algorithms', Graphical Models and Image Processing, 56(6):462-478, 1994. Citation coming through as written, no edits. This implementation only supports the 26 neighbourhood, so don't come asking for the other ones, they're not here.

  • (no parameters)

πŸ”₯ transform β€” transform the input image

Transforms the input image with the given transformation 🌈. You hand it a transformation, it transforms. Beautiful relationship, honestly.

  • file =(input, required, io) β€” Name of the file containing the transformation. For supported file types see PLUGINS:3dtransform/io.
  • imgboundary = ; factory β€” override image interpolation boundary conditions. For supported plug-ins see PLUGINS:1d/splinebc.
  • imgkernel = ; factory β€” override image interpolator kernel. For supported plug-ins see PLUGINS:1d/splinekernel.

πŸ’œ variance β€” 3D image variance filter

Variance. 3D. Filter. That's the sentence πŸ’….

  • w = 1; int in [1, inf) β€” half filter width.

⭐ ws β€” basic watershed segmentation

basic watershed segmentation πŸ’§. Not the seeded one, the basic one. Different girl, similar energy.

  • evalgrad = 0; bool β€” Set to 1 if the input image does not represent a gradient norm image.
  • mark = 0; bool β€” Mark the segmented watersheds with a special gray scale value.
  • n = [sphere:r=1]; factory β€” Neighborhood for watershed region growing. For supported plug-ins see PLUGINS:3dimage/shape.
  • thresh = 0; float in [0, 1) β€” Relative gradient norm threshold. The actual value threshold value is thresh * (max_grad - min_grad) + min_grad. Bassins separated by gradients with a lower norm will be joined.

πŸ¦‹ PLUGINS: 3dimage/io πŸ¦‹

analyze β€” Analyze 7.5 image

  • Recognized file extensions: .HDR, .hdr
  • Supported element types:
    • unsigned 8 bit
    • signed 16 bit
    • signed 32 bit
    • floating point 32 bit
    • floating point 64 bit

datapool β€” Virtual IO to and from the internal data pool

  • Recognized file extensions: .@

dicom β€” Dicom image series as 3D

  • Recognized file extensions: .DCM, .dcm
  • Supported element types:
    • signed 16 bit
    • unsigned 16 bit

hdf5 β€” HDF5 3D image IO

  • Recognized file extensions: .H5, .h5
  • Supported element types:
    • binary data
    • signed 8 bit
    • unsigned 8 bit
    • signed 16 bit
    • unsigned 16 bit
    • signed 32 bit
    • unsigned 32 bit
    • signed 64 bit
    • unsigned 64 bit
    • floating point 32 bit
    • floating point 64 bit

inria β€” INRIA image

  • Recognized file extensions: .INR, .inr
  • Supported element types:
    • signed 8 bit
    • unsigned 8 bit
    • signed 16 bit
    • unsigned 16 bit
    • signed 32 bit
    • unsigned 32 bit
    • floating point 32 bit
    • floating point 64 bit

mhd β€” MetaIO 3D image IO using the VTK implementation (experimental).

  • Recognized file extensions: .MHA, .MHD, .mha, .mhd
  • Supported element types:
    • signed 8 bit
    • unsigned 8 bit
    • signed 16 bit
    • unsigned 16 bit
    • signed 32 bit
    • unsigned 32 bit
    • floating point 32 bit
    • floating point 64 bit

nifti β€” NIFTI-1 3D image IO. The orientation is transformed in the same way like it is done with 'dicomtonifti --no-reorder' from the vtk-dicom package.

  • Recognized file extensions: .NII, .nii
  • Supported element types:
    • signed 8 bit
    • unsigned 8 bit
    • signed 16 bit
    • unsigned 16 bit
    • signed 32 bit
    • unsigned 32 bit
    • signed 64 bit
    • unsigned 64 bit
    • floating point 32 bit
    • floating point 64 bit

vff β€” VFF Sun raster format

  • Recognized file extensions: .VFF, .vff
  • Supported element types:
    • unsigned 8 bit
    • signed 16 bit

vista β€” Vista 3D

  • Recognized file extensions: .-, .V, .VISTA, .v, .vista
  • Supported element types:
    • binary data
    • signed 8 bit
    • unsigned 8 bit
    • signed 16 bit
    • unsigned 16 bit
    • signed 32 bit
    • unsigned 32 bit
    • floating point 32 bit
    • floating point 64 bit

vti β€” 3D image VTK-XML in- and output (experimental).

  • Recognized file extensions: .VTI, .vti
  • Supported element types:
    • signed 8 bit
    • unsigned 8 bit
    • signed 16 bit
    • unsigned 16 bit
    • signed 32 bit
    • unsigned 32 bit
    • floating point 32 bit
    • floating point 64 bit

vtk β€” 3D VTK image legacy in- and output (experimental).

  • Recognized file extensions: .VTK, .VTKIMAGE, .vtk, .vtkimage
  • Supported element types:
    • signed 8 bit
    • unsigned 8 bit
    • signed 16 bit
    • unsigned 16 bit
    • signed 32 bit
    • unsigned 32 bit
    • floating point 32 bit
    • floating point 64 bit

🌸 PLUGINS: 3dimage/shape 🌸

18n β€” 18n neighborhood 3D shape creator

(no parameters)

26n β€” 26n neighborhood 3D shape creator

(no parameters)

6n β€” 6n neighborhood 3D shape creator

(no parameters)

sphere β€” Closed spherical shape neighborhood including the pixels within a given radius r., supported parameters are:

  • r = 2; float in (0, inf) β€” sphere radius.

✨ PLUGINS: 3dtransform/io ✨

bbs β€” Binary (non-portable) serialized IO of 3D transformations

  • Recognized file extensions: .bbs

datapool β€” Virtual IO to and from the internal data pool

  • Recognized file extensions: .@

vista β€” Vista storage of 3D transformations

  • Recognized file extensions: .v, .v3dt

xml β€” XML serialized IO of 3D transformations

  • Recognized file extensions: .x3dt

πŸ’– EXAMPLE πŸ’–

Run a mean-least-varaiance filter on a series of images that follow the numbering pattern imageXXXX.hdr and store the output in images filteredXXXX.hdr

mia-3dimagefilterstack -i image0000.hdr -o filtered -t hdr mlv:w=2

πŸ‘‘ AUTHOR(s) πŸ‘‘

Gert Wollny


This software is Copyright (c) 1999‐2015 Leipzig, Germany and Madrid, Spain. It comes with ABSOLUTELY NO WARRANTY and you may redistribute it under the terms of the GNU GENERAL PUBLIC LICENSE Version 3 (or later). For more information run the program with the option --copyright.


Ok bestie, that’s the whole chaotic beautiful page πŸ’… shoutout to the footer energy: USER COMMANDS, v2.4.7, mia-3dimagefilterstack(1) β€” no date line in sight, but she still ate πŸŽ€βœ¨

πŸ“¦ where this page comes from