LDRESAMPLE(1)

✨ LDRESAMPLE(1) ✨

okay bestie, welcome to ldresample β€” the MAME laserdisc audio manipulation tool πŸŽ€. yes it's a real thing, yes it's niche, and yes you're about to become the main character of laserdisc audio sync. let's go πŸ’…


🌸 SYNOPSIS 🌸

ldresample source.chd
ldresample source.chd output.chd offset [slope]

like, that's it. that's the whole vibe check right there πŸ¦‹


πŸ’– DESCRIPTION πŸ’–

so the way that ldresample works is that it assists in resynchronizing audio tracks in a CHD (Compressed Hunks of Data) file with frames. that's the whole job, no cap β€” audio and frames, finally on speaking terms again 🫢

the offset parameter and the slope option team up to make a linear equation f(x) which describes the sample offset from the source as a function of field number. yes queen, it's literally math. it's giving algebra class but make it emulator-core πŸ“βœ¨


Copyright Β© 2008 Aaron Giles. BSD License.

(iconic licensing behaviour, we respect it πŸ™ˆπŸ’œ)


πŸ”₯ SEE ALSO πŸ”₯

go read those too, iykyk πŸ‘€


🌈 AUTHORS 🌈

Written by Aaron Giles. king behaviour fr fr πŸ‘‘

This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>, for the Debian project but may be used by others. (shoutout to Ludovic, absolute legend for documenting this πŸ“)


aaaand that's the whole page, bestie πŸ’– this was version 0.176, dated 2016-07-21, and it's the LDRESAMPLE(1) manual page β€” go forth and resync those audio tracks, you got this 🧚⭐