FRACPLANET(1)

✨ FRACPLANET β€” the manual page, bestie edition πŸ’–

okay so you found fracplanet(1) and you're like "what is this" β€” don't worry, I got you. this is a section-1 manual page, which is the fancy way of saying "it's a program you run in a terminal." let's go πŸ¦‹


🌸 NAME 🌸

fracplanet β€” Create and view random fractal terrain and planets.

like. it makes planets. for free. random ones. slay.


πŸŽ€ SYNOPSIS πŸŽ€

fracplanet [ <QtOptions> ] [ --help ] [ --verbose ] [ --display-list ] [ --invert-mouse-y ] [ --wireframe ]

that's it, that's the whole vibe check. run it with whatever flags you want, or none, and it'll pop open a window πŸ’…


πŸ’œ DESCRIPTION πŸ’œ

okay so here's the tea: fracplanet generates random planets and terrain with oceans, mountains, icecaps and rivers. all four. the full package. no cap.

you specify the parameters interactively (meaning: you poke at it with your mouse like a normal person), and then the results get displayed using OpenGL. it's giving real-time 3D, it's giving graphics, it's giving main character energy ✨

and bestie β€” the generated objects can be exported for Pov-Ray or Blender. so you can make a whole planet in here and then go do whatever you want with it elsewhere. obsessed.

also there's a document that fully describes usage via the application's GUI, and you can get to it from the application's "About" menu once it is running. so if you're like "ok but how do I use it," that's where you go πŸ™ˆ

🌈 GENERAL OPTIONS 🌈

  • <QtOptions> β€” these are the standard options recognised by the Qt toolkit (for example -geometry <width>x<height> β€” note that these use the single-dash option style). so like, one dash, not two. Qt said "we're different" and honestly, we respect it πŸ’…
  • --help, -h β€” Display a list of recognised arguments. the classic "what are my options" move. iconic.
  • --verbose, -v β€” Display information about fracplanet and the GL graphics system it's running on. it will literally just tell you stuff. it's chatty. let it yap 🫢

πŸ¦‹ RENDERING OPTIONS πŸ¦‹

so these ones affect the initial settings on the render controls tab, which is the tab that controls the OpenGL display. so like β€” you can change them later in the app, these are just where you start πŸŽ€

  • --display-list, -d β€” Start up the application with rendering in display list mode by default (c.f immediate mode). This is particularly useful when the application is running remotely as the generated meshes are then only sent to the local OpenGL display hardware once. yes bestie, one trip. the bandwidth said "not today" and this flag said "say less" πŸ”₯
  • --invert-mouse-y, -y β€” Start application with mouse in non-joystick mode for flight. yep. that's the whole thing. mouse-y, but flipped, but also not joystick mode. iykyk.
  • --wireframe, -w β€” Start application with rendering set to wireframe mode. everything becomes lines. it's giving ✨ schematic ✨ it's giving "i'm debugging but make it fashion."

🌟 SEE ALSO 🌟

blender povray

go look those up too, they're the friends this one runs with 🫢


πŸ‘‘ AUTHOR πŸ‘‘

fracplanet was written by Tim Day (www.timday.com) and is released under the conditions of the GNU General Public License. For further details see the application's "About" dialog or the file LICENSE supplied with the source code. so like, credit where credit is due, and also read your licenses bestie πŸ’–


and that's the whole page!! one last thing before you go β€” this manual came to you from www.timday.com, dated 26 Apr 2006, and it's FRACPLANET(1) in the manual. periodt πŸ’…πŸŒΈβœ¨