DARKRADIANT(1)
DARKRADIANT π β¨
okay bestie, so you know how we don't gatekeep β here's the manual for darkradiant, section 1 of the manual pages. it's the level editor for The Dark Mod and honestly? she's iconic. let's get into it π
β¨ NAME β¨
darkradiant β the level editor for The Dark Mod. that's it, that's the vibe π
πΈ SYNOPSIS πΈ
darkradiant [ options ] filename
literally just the command, some options if you're feeling fancy, and a file. no cap. π¦
π« DESCRIPTION π«
so DarkRadiant is a level editor for The Dark Mod, periodt. she loads and saves Doom 3-format *.map files, and she does it by pulling assets from inside a game installation tree. it's giving β¨organizedβ¨ and we love that for her.
π OPTIONS π
here's the menu, bestie β every single one, no skips:
--disable-soundβ turns off the sound manager module entirely. super handy when your system is having sound device problems and you're like "not me fighting with audio drivers at 2am π". lowkey a lifesaver.filenameβ the path to the map file you wanna load. this can be either an absolute filesystem path or a mod-local path. your call, queen π
the three-directory system (iykyk)
okay so to let after-market mods customise everything to the absolute max, the id software game engines roll with a three-directory system:
- the base directory β where the core game assets live. the foundation, the main character.
- fs_game_base β meant for the <b>common mod assets</b>.
- fs_game β where individual map authors can go even further and customise the assets used in their own releases. it's their moment, let them have it π
when you're editing Dark Mod missions, typically fs_game_base gets set to "darkmod", and fs_game is either left <b>blank</b> or set to the value tied to a particular map author's own release. cute, right?
these values are normally configured in preferences, but guess what β you can override them straight from the command line if you need to:
fs_game=gameβ overrides the configuredfs_gamevalue. slay π«Άfs_game_base=game_baseβ overrides the configuredfs_game_basevalue. also slay π
π BUGS π
ngl, this part is a little sad. the lighting render mode is very limited compared to the Doom 3 rendering system. specifically: there are no stencil shadows, no foglights, and no other complex lighting effects. so don't come for her about the drama lighting, bestie β it's just not in the cards. π
π AUTHOR π
DarkRadiant is developed by the Dark Mod team, over at http://www.thedarkmod.com β go show them some love, they earned it π
and that's the whole page, bestie!! this version was sourced from the DarkRadiant manual, dated 07/06/2018, in section 1 of the manual pages (you know, DARKRADIANT(1) π
). go make something gorgeous. mwah. πβ¨πΈπ¦
π¦ where this page comes from
- debian bookworm: darkradiant 3.7.0-1+b3 Β· GPL-2.0-or-later
- debian trixie: darkradiant 3.9.0-1+b2 Β· GPL-2.0-or-later
- nixos 26.05: darkradiant 3.9.0
- nixpkgs unstable: darkradiant 3.9.0
- ubuntu jammy: darkradiant 2.14.0-3 Β· GPL-2.0-or-later
- ubuntu noble: darkradiant 3.8.0-2build4 Β· GPL-2.0-or-later
- ubuntu questing: darkradiant 3.9.0-1build1
- ubuntu resolute: darkradiant 3.9.0-1build3 Β· GPL-2.0-or-later
- ubuntu stonking: darkradiant 3.9.0-1build4 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms