DARKRADIANT(1)

DARKRADIANT πŸ’…βœ¨

okay bestie, so you know how we don't gatekeep β€” here's the manual for darkradiant, section 1 of the manual pages. it's the level editor for The Dark Mod and honestly? she's iconic. let's get into it πŸŽ€


✨ NAME ✨

darkradiant β€” the level editor for The Dark Mod. that's it, that's the vibe πŸ’–


🌸 SYNOPSIS 🌸

darkradiant [ options ] filename

literally just the command, some options if you're feeling fancy, and a file. no cap. πŸ¦‹


πŸ’« DESCRIPTION πŸ’«

so DarkRadiant is a level editor for The Dark Mod, periodt. she loads and saves Doom 3-format *.map files, and she does it by pulling assets from inside a game installation tree. it's giving ✨organized✨ and we love that for her.


πŸŽ€ OPTIONS πŸŽ€

here's the menu, bestie β€” every single one, no skips:

  • --disable-sound β€” turns off the sound manager module entirely. super handy when your system is having sound device problems and you're like "not me fighting with audio drivers at 2am 😭". lowkey a lifesaver.
  • filename β€” the path to the map file you wanna load. this can be either an absolute filesystem path or a mod-local path. your call, queen πŸ‘‘

the three-directory system (iykyk)

okay so to let after-market mods customise everything to the absolute max, the id software game engines roll with a three-directory system:

  1. the base directory β€” where the core game assets live. the foundation, the main character.
  2. fs_game_base β€” meant for the <b>common mod assets</b>.
  3. fs_game β€” where individual map authors can go even further and customise the assets used in their own releases. it's their moment, let them have it πŸ’…

when you're editing Dark Mod missions, typically fs_game_base gets set to "darkmod", and fs_game is either left <b>blank</b> or set to the value tied to a particular map author's own release. cute, right?

these values are normally configured in preferences, but guess what β€” you can override them straight from the command line if you need to:

  • fs_game=game β€” overrides the configured fs_game value. slay 🫢
  • fs_game_base=game_base β€” overrides the configured fs_game_base value. also slay 🌈

πŸ’€ BUGS πŸ’€

ngl, this part is a little sad. the lighting render mode is very limited compared to the Doom 3 rendering system. specifically: there are no stencil shadows, no foglights, and no other complex lighting effects. so don't come for her about the drama lighting, bestie β€” it's just not in the cards. πŸ™ˆ


πŸ‘‘ AUTHOR πŸ‘‘

DarkRadiant is developed by the Dark Mod team, over at http://www.thedarkmod.com β€” go show them some love, they earned it πŸŽ€


and that's the whole page, bestie!! this version was sourced from the DarkRadiant manual, dated 07/06/2018, in section 1 of the manual pages (you know, DARKRADIANT(1) πŸ’…). go make something gorgeous. mwah. πŸ’–βœ¨πŸŒΈπŸ¦‹