ctmconv(1)
π ctmconv β the manual, but make it make sense π
okay bestie, welcome to ctmconv(1), from the General Commands Manual section 1. this is the little command that turns your 3D models from one file format into another and honestly? it ate. π
β¨ SYNOPSIS β¨
ctmconv infile outfile [options]
π¦ DESCRIPTION π¦
bestie. ctmconv is a 3D file converter that can convert 3D model files to and from several different formats. it's giving multilingual but make it meshes. π
so here's the vibe: the file infile gets loaded, and then it gets saved as outfile in whatever the target file format is.
and the way it figures out the input and output formats? the file endings. yep, the extensions do all the talking. iykyk. π§
π OPTIONS π
here's the whole menu, no skips, no cuts:
--scalearg β scale the mesh by a scalar factor. little guy? bigger guy. your call. β¨--upaxisarg β set the up axis (X,Y,Z,-X,-Y,-Z). if it's anything other thanZ, the mesh will be flipped. heads up bestie, that's a real change, not a vibe. π--flipβ flip the triangle orientation.--calc-normalsβ if the source file doesn't have any normals, calculate them. we make our own normals here. πͺ--no-normalsβ do not export normals.--no-texcoordsβ do not export texture coordinates.--no-colorsβ do not export vertex colors.--commentarg β set the file comment. default behaviour is to use the comment from the input file, if there is one.--texfilearg β set the texture file name reference for the texture. default is to use the texture file name reference from the input file, if there is one.
π when you're exporting an OpenCTM file π
these extra ones also show up, and only then:
--methodarg β select the compression method (RAW,MG1,MG2).--levelarg β set the compression level (0-9).--vprecarg β set vertex precision (only for MG2).--vprecrelarg β set vertex precision, relative method (only for MG2).--nprecarg β set normal precision (only for MG2).--tprecarg β set texture map precision (only for MG2).--cprecarg β set color precision (only for MG2).
π FILE FORMATS π
these are the 3D model file formats that are supported, and yes, we're listing every single one because every single one is iconic:
- OpenCTM (
.ctm) - Stanford triangle format (
.ply) - Stereolitography (
.stl) - 3D Studio (
.3ds) - COLLADA 1.4/1.5 (
.dae) - Wavefront geometry file (
.obj) - LightWave object (
.lwo) - Geomview object file format (
.off) - VRML 2.0 β export only (
.wrl)
not me reminding you that .wrl is export only. you can send but you can't receive. π
β AVAILABILITY β
ctmconv is designed to be portable, bestie. it runs on several different systems, including (but not limited to): Windows, Mac OS X (10.3+), Linux and OpenSolaris. main character energy across every platform. πΈ
π SEE ALSO π
and that's the whole page! this one came out of the General Commands Manual for ctmconv(1), so if you see that footer floating around somewhere, that's just her signature. go convert something gorgeous. π«Άβ¨π
π¦ where this page comes from
- debian bookworm: openctm-tools 1.0.3+dfsg1-2.1+b3 Β· Zlib
- debian trixie: openctm-tools 1.0.3+dfsg1-3+b2 Β· Zlib
- ubuntu jammy: openctm-tools 1.0.3+dfsg1-2.1build2 Β· Zlib
- ubuntu noble: openctm-tools 1.0.3+dfsg1-3 Β· Zlib
- ubuntu questing: openctm-tools 1.0.3+dfsg1-3
- ubuntu resolute: openctm-tools 1.0.3+dfsg1-3build1 Β· Zlib
- ubuntu stonking: openctm-tools 1.0.3+dfsg1-3build1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms