COMPTEXT(1)

πŸ’– comptext β€” the bestie who compares ur text streams πŸ’–

okay so real quick, this is the manual for comptext, and it lives in section 1 of the User manual. yes bestie, the whole thing. sit down, hydrate, let's go 🫢


✨ NAME ✨

comptext β€” a GUI-based tool to compare two text streams πŸ’…

like. it's a window. with buttons. and it compares text. iconic behavior honestly.


🌸 DESCRIPTION 🌸

So comptext is used to compare two text streams, which is exactly what it says on the tin and I respect a tool that doesn't play games. πŸŽ€

The comparison function? It uses a linear-programming technique. no cap. that's the actual vibe of it.

And what do you get out of it, you ask? Three (3) lil numbers, all of them juicy:

  • the total number of errors 😭
  • the character error rate (CER) ✨
  • the bit error rate (BER) πŸ¦‹

periodt. that's the whole menu of outputs. it's giving "small but mighty."


πŸŽ€ GUI OPTIONS πŸŽ€

these are the buttons, bestie. the whole interface. learn them, love them. πŸ’œ

  • Expected β€” hit that button to select the file that has the text stream you're comparing against. this is your reference text, your blueprint, your main character file. πŸ‘‘
  • Received β€” use this button to select the second text stream file, aka the one you're comparing to the Expected one. it's the challenger. πŸ₯Š
  • Compare β€” click it and it performs the comparison between the two text streams. and then β€” the moment we've all been waiting for β€” it displays the total number of errors, CER and BER. that's it. that's the payoff. slay. πŸ”₯

ngl the workflow is literally: pick Expected β†’ pick Received β†’ smash Compare β†’ read ur three numbers. that's the entire arc. no side quests. 🌈

cute lil sign-off time 🧚 β€” this page is from comptext, dated October 2016, and it's page COMPTEXT(1) of the manual. go compare some streams, bestie, you got this πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…πŸ«Ά