cal3d_converter(1)

✨ cal3d_converter ✨

okay bestie, so cal3d_converter is a section 1 (General Commands Manual) girlie πŸ’… and her whole thing is converting cal3d files from / to binary and XML β€” version 0.11.0, no cap πŸŽ€


🌸 SYNOPSIS 🌸

cal3d_converter source destination

πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the vibe check on the files πŸ‘‘: a source or destination cal3d file is literally one of four things β€” a skeleton (<pink>.xsf</pink> or <pink>.csf</pink>), a mesh (<pink>.xmf</pink> or <pink>.cmf</pink>), an animation (<pink>.xaf</pink> or <pink>.caf</pink>) or a material (<pink>.xrf</pink> or <pink>.crf</pink>). 🫢

The files whose extension starts with an x denote XML files (<cyan>.xsf</cyan>, <cyan>.xmf</cyan>, <cyan>.xaf</cyan>, <cyan>xrf</cyan>) and the files whose extension starts with a c denote binary files (<cyan>.csf</cyan>, <cyan>.cmf</cyan>, <cyan>.caf</cyan>, <cyan>.crf</cyan>). it's giving ✨two worlds✨ bestie

and like, the golden rule fr fr: if the source is a file of a given type, the destination is expected to be a file of the same type. don't be trying to cross the streams πŸ™ˆ

🌈 EXAMPLES 🌈

  • cal3d_converter skeleton.csf skeleton.xsf β€” convert the skeleton.csf skeleton file from binary format to XML format. slay πŸ’–

πŸ‘‘ AUTHORS πŸ‘‘

Loic Dachary <loic@gnu.org> β€” iconic behavior honestly ⭐


and that's the whole page bestie πŸ’œ the footer says the source is local and the manual is cal3d_converter(1), version 0.11.0 β€” anyway mwah, go convert something πŸŽ€βœ¨πŸŒΈ