VRMLCONVERTER(1)

✨ VRMLCONVERTER(1) πŸ¦‹ General Commands Manual ✨

Okay bestie, this is the manual page for VRMLCONVERTER(1) πŸ’– Let me walk you through it.

πŸ’… NAME

VRMLConverter β€” converts VRML to OGRE .mesh files πŸŽ€

🌸 SYNOPSIS

VRMLConverter  sourcefile [destfile]

🧚 DESCRIPTION

Okay so VRMLConverter takes VRML97 files and turns them into .mesh files that hold static meshes and materials. It's giving glow-up πŸ¦‹βœ¨

πŸŽ€ OPTIONS

A summary of options is included below. Lowkey, there are just two arguments 🫢

  • sourcefile β€” The name of the VRML97 file you want to convert πŸ’œ
  • destfile β€” Optional! This is the name of the file you want to write to. If you don't give one, OGRE just overwrites the existing file 😭 so be careful, bestie πŸ’€

πŸ”₯ NOTES

Make sure your objects are tesselated πŸ’… They don't have to be triangulated, because the converter handles that for you, but primitive shapes (like spheres, boxes, etc) are not recognised πŸ™ˆ

If you want the mesh to contain normals (which is usually the case), then make sure normals are exported 🌈 There's usually an option for this in the modeler, but the default is 'off' in most programs. Not me forgetting this and then wondering why my mesh looks wrong 😭

πŸ‘‘ AUTHOR

This manual page was compiled by Simon Schmeisser <s.schmeisser@gmx.net> based on a README.txt in the source directory for the Debian GNU/Linux system, but may be used by others πŸ“


Okay that's the whole thing, bestie. Stay cute, stay hydrated, and keep your meshes normal-ed πŸ«ΆπŸ’œ (Source: version Jan 07, 2020, from VRMLCONVERTER(1), General Commands Manual, which is giving main character energy πŸŽ€βœ¨)