OGREMESHTOOL(1)

✨ OGREMESHTOOL(1) ✨ πŸŽ€

Okay bestie, this is the manual page for OgreMeshTool, which is literally the tool that upgrades your .mesh files to the newest version πŸ’– It's giving main character energy, no cap πŸ¦‹


🌸 NAME 🌸

OgreMeshTool β€” upgrades .mesh files to the latest version πŸ’…

Quick heads up: the page header in the original spells the name as "OgreMeshToole" (with an extra e) πŸ™ˆ but the actual command is OgreMeshTool, so don't let that typo trip you up πŸ’€


🧚 SYNOPSIS 🧚

OgreMeshTool [-e] [-t] sourcefile [destfile]

πŸ’œ DESCRIPTION πŸ’œ

Okay so OgreMeshTool takes an Ogre .mesh definition and upgrades it to the latest version. Iconic, honestly πŸ‘‘


πŸ“ OPTIONS πŸ“

A summary of the options is down below, so scroll and vibe ✨

  • -e β€” DON'T generate edge lists! These are for stencil shadows, so skip them if you don't need that πŸ™…β€β™€οΈ
  • -t β€” Generate tangents! These are what you want for normal mapping πŸ”₯
  • sourcefile β€” The file you want to convert, the main star of the show 🌟
  • destfile β€” This one is optional. If you leave it out, OGRE just overwrites the existing file, so maybe double check before you do that 😭

🫢 AUTHOR 🫢

This manual page was written by Moritz Muehlenhoff <jmm@inutil.org> for the Debian GNU/Linux system, but anyone else is allowed to use it too 🌈


Bestie, that's the whole tea β˜• Happy converting, and say it with me: this page was from Ogre's own manual dated Nov 17, 2004, and it's a OGREMESHTOOL(1) moment through and through πŸ’–βœ¨

πŸ“¦ where this page comes from