VIEW2MODEL_VEC(nged)
transform a direction vector from view space to model space
π VIEW2MODEL_VEC (nged) β the BRL-CAD user command that yeets your direction vector from view space into model space β¨
okay so bestie, welcome to the nged corner of the BRL-CAD User Commands lineup π this one's a lil function and she is so useful once you get what she's doing, promise π«Ά
β¨ NAME β¨
view2model_vec β transforms a direction vector from view space to model space π«
πΈ SYNOPSIS πΈ
view2model_vec x y z
that's it, that's the whole vibe π
π¦ DESCRIPTION π¦
okay so here's the tea β β view2model_vec takes a direction vector, applies the inverse of the current view rotation to it, and hands you back the result as a space-separated x y z triplet in model space. no cap, that's the whole job β¨
and now the important part, bestie, listen up π β this command transforms a direction vector, not a point. direction vectors are little vibe-check-only creatures: they represent orientation or displacement, they have no fixed position in space, so translation literally does not apply to them π only the rotational component of the view transform gets inverted and applied. this is exactly what makes view2model_vec different from v2m_point, which transforms a position using the full view-to-model mapping including translation and scale. different tools, different jobs, both icons π
you need exactly three separate floating-point arguments. and unlike v2m_point, a single quoted triplet form is not accepted β the argument count must be exactly 4 (the command plus three values). no shortcuts, no bundling, no "but bestie I tried it in one string" π the count is the count π
use this one when you're converting a direction expressed in screen/view orientation β like a movement delta, a surface normal, or an axis direction β back into model-space orientation. that's literally her moment to shine π
β EXAMPLES β
π Example 1. Convert the view's forward direction to model space π
mged> view2model_vec 0 0 -1
this transforms the view-space vector pointing into the screen (0, 0, -1) into model-space coordinates π₯ the result is the model-space direction corresponding to "into the screen" in the current view. lowkey iconic.
π Example 2. Convert a view-space displacement direction π
mged> view2model_vec 1 0 0
this returns the model-space direction corresponding to "right" in the current view π« super useful for computing model-space movements aligned with the screen axes. main character energy fr fr π§
π AUTHOR π
the BRL-CAD Team π«Ά absolute legends, we stan.
π BUG REPORTS π
if something's being sus and you find a bug or a problem, reports should be submitted via electronic mail to devs@brlcad.org π§ please do tell them, bestie, they wanna know πΈ
aaaand that's the page, gorgeous π this one ships out of BRL-CAD, the VIEW2MODEL_VEC(nged) manual β go forth and transform those direction vectors, mwah ππ
π¦
π¦ where this page comes from
- nixpkgs unstable: brlcad 7.44.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms