TRANSLATE(nged)

Used to precisely control the translation of an object in both primitive edit and matrix edit modes.

πŸ“… published 7.44.0, from nixpkgs unstable

✨ NAME ✨

okay bestie, this is the TRANSLATE(nged) page from the BRL-CAD MGED Commands manual β€” yes, the manual name is folded right in here so you know exactly what's up. 🫢

  • translate β€” the command for precisely controlling the translation of an object in both primitive edit mode and matrix edit mode. no cap, it's giving precision. πŸ’…

🌸 SYNOPSIS 🌸

translate {x y z}

πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the tea: translate is used to precisely control the translation of an object in both primitive edit mode and matrix edit mode. The keypoint of the edited object or shape is translated by the specified vector. literally that's the whole flex. ✨


πŸŽ€ EXAMPLES πŸŽ€

This example shows the use of the translate command to move a currently edited object +10 units in the x direction, +20 units in the y direction, and +30 units in the z direction. iconic behavior, honestly. πŸ”₯

Example 1. Move a currently edited object.

mged>translate 10 20 30

πŸ‘‘ AUTHOR πŸ‘‘

BRL-CAD Team β€” periodt. πŸ’œ


πŸ’€ BUG REPORTS πŸ’€

Reports of bugs or problems should be submitted via electronic mail to devs@brlcad.org. fr fr, they want to hear about it. πŸ“§


And that's the whole vibe check, bestie β€” official footer energy is BRL-CAD and TRANSLATE(nged), so you know exactly which manual page you just slayed. πŸŽ€βœ¨

πŸ“¦ where this page comes from