SHADER(nged)

Assigns shader parameters to the specified combination.

πŸ“… published 7.44.0, from nixpkgs unstable

πŸ’– SHADER(nged) πŸ’–

This is the BRL-CAD User Commands page for SHADER(nged), folded right into the nged manual like a little bestie bookmark. ✨


🌸 NAME 🌸

shader β€” assigns shader parameters to the specified combination. That's the whole assignment, bestie.


πŸŽ€ SYNOPSIS πŸŽ€

shader {combination} {shader_name} ["{shader_ args}"]

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so shader assigns shader parameters to the specified combination. The shader_name tells you which shader should be assigned. If shader_args are supplied, they will be assigned to parameters of the indicated shader.

It performs a similar function as the mater command. Lowkey iconic that it keeps it simple. πŸ’…


🌈 EXAMPLES 🌈

The example shows the use of the shader command to assign shader parameters to a specified combination.

⭐ Example 1. Assign shader parameters to a specified combination.

mged>shader group1 checker "{a 0,255,0 b 0,0,255}"

Assigns the checkerboard shader to group1 using green and blue colors for the squares. Obsessed with the green-and-blue square situation, honestly. 🟩🟦


πŸ‘‘ AUTHOR πŸ‘‘

BRL-CAD Team.


πŸ’Œ BUG REPORTS πŸ’Œ

Reports of bugs or problems should be submitted via electronic mail to devs@brlcad.org.


🫢 cute sign-off 🫢

Source/version: BRL-CAD. Manual: SHADER(nged). Date: not listed in the original footer, bestie β€” so no invented date here, periodt. πŸ’–

πŸ“¦ where this page comes from