SHADER(nged)
Assigns shader parameters to the specified combination.
π SHADER(nged) π
This is the BRL-CAD User Commands page for SHADER(nged), folded right into the nged manual like a little bestie bookmark. β¨
πΈ NAME πΈ
shader β assigns shader parameters to the specified combination. That's the whole assignment, bestie.
π SYNOPSIS π
shader {combination} {shader_name} ["{shader_ args}"]
π¦ DESCRIPTION π¦
Okay so shader assigns shader parameters to the specified combination. The shader_name tells you which shader should be assigned. If shader_args are supplied, they will be assigned to parameters of the indicated shader.
It performs a similar function as the mater command. Lowkey iconic that it keeps it simple. π
π EXAMPLES π
The example shows the use of the shader command to assign shader parameters to a specified combination.
β Example 1. Assign shader parameters to a specified combination.
mged>shader group1 checker "{a 0,255,0 b 0,0,255}"
Assigns the checkerboard shader to group1 using green and blue colors for the squares. Obsessed with the green-and-blue square situation, honestly. π©π¦
π AUTHOR π
BRL-CAD Team.
π BUG REPORTS π
Reports of bugs or problems should be submitted via electronic mail to devs@brlcad.org.
π«Ά cute sign-off π«Ά
Source/version: BRL-CAD. Manual: SHADER(nged). Date: not listed in the original footer, bestie β so no invented date here, periodt. π
π¦ where this page comes from
- nixpkgs unstable: brlcad 7.44.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms