EYE_PT(nged)

Positions the eye point to the given x, y, and z coordinates. Without arguments, returns the current eye point.

πŸ“… published 7.44.0, from nixpkgs unstable

✨ EYE_PT ✨

okay bestie, welcome to the nged page for eye_pt β€” literally the cutest little camera-mover in BRL-CAD πŸ’–

🌸 NAME 🌸

eye_pt β€” moves the eye point to whatever x, y, and z coordinates you hand it. and if you give it no arguments at all? it just tells you where the eye point is currently chilling. no cap.

πŸŽ€ SYNOPSIS πŸŽ€

eye_pt
eye_pt mx my mz
eye_pt "mx my mz"

πŸ’… DESCRIPTION πŸ’…

so here's the tea: eye_pt is an alias for the eye command. it positions the view's "eye" point (that's the camera location, iykyk) at the model coordinates you specify. main character energy fr fr πŸŽ₯✨

the command supports three modes of operation, and honestly, pick your vibe:

  • no arguments β€” it returns the current model coordinates of the eye point. it's giving "where am i" 🧚
  • three numerical arguments (mx my mz) β€” the eye point gets translated to those exact coordinates. precise, iconic, slay.
  • one single string with three space-separated numbers ("mx my mz") β€” it parses that string and moves the eye point to those coordinates. versatile queen πŸ‘‘

πŸ”₯ EXAMPLES πŸ”₯

Example 1. Query the current eye location

mged> eye_pt

returns the current X, Y, and Z model coordinates of the eye point. lowkey useful ngl 🫢

Example 2. Move the eye to a specific coordinate

mged> eye_pt 100 0 0

positions the camera eye point precisely at the model's (100, 0, 0) coordinates. obsessed. πŸ’–


πŸ‘‘ AUTHOR πŸ‘‘

BRL-CAD Team β€” the legends themselves 🫑

🌈 BUG REPORTS 🌈

found a bug or a problem? don't suffer in silence bestie 😭 β€” report it via electronic mail to devs@brlcad.org and the team will handle it. πŸ’Œ


and that's the whole page, babe ✨ this was EYE_PT(nged) from BRL-CAD β€” go forth and position your camera points responsibly πŸ’…πŸŽ€

πŸ“¦ where this page comes from