EYE_PT(nged)
Positions the eye point to the given x, y, and z coordinates. Without arguments, returns the current eye point.
β¨ EYE_PT β¨
okay bestie, welcome to the nged page for eye_pt β literally the cutest little camera-mover in BRL-CAD π
πΈ NAME πΈ
eye_pt β moves the eye point to whatever x, y, and z coordinates you hand it. and if you give it no arguments at all? it just tells you where the eye point is currently chilling. no cap.
π SYNOPSIS π
eye_pt
eye_pt mx my mz
eye_pt "mx my mz"
π DESCRIPTION π
so here's the tea: eye_pt is an alias for the eye command. it positions the view's "eye" point (that's the camera location, iykyk) at the model coordinates you specify. main character energy fr fr π₯β¨
the command supports three modes of operation, and honestly, pick your vibe:
- no arguments β it returns the current model coordinates of the eye point. it's giving "where am i" π§
- three numerical arguments (
mx my mz) β the eye point gets translated to those exact coordinates. precise, iconic, slay. - one single string with three space-separated numbers (
"mx my mz") β it parses that string and moves the eye point to those coordinates. versatile queen π
π₯ EXAMPLES π₯
Example 1. Query the current eye location
mged> eye_pt
returns the current X, Y, and Z model coordinates of the eye point. lowkey useful ngl π«Ά
Example 2. Move the eye to a specific coordinate
mged> eye_pt 100 0 0
positions the camera eye point precisely at the model's (100, 0, 0) coordinates. obsessed. π
π AUTHOR π
BRL-CAD Team β the legends themselves π«‘
π BUG REPORTS π
found a bug or a problem? don't suffer in silence bestie π β report it via electronic mail to devs@brlcad.org and the team will handle it. π
and that's the whole page, babe β¨ this was EYE_PT(nged) from BRL-CAD β go forth and position your camera points responsibly π
π
π¦ where this page comes from
- nixpkgs unstable: brlcad 7.44.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms