EYE(nged)

set eye point to given model coordinates

πŸ“… published 7.44.0, from nixpkgs unstable

πŸ’… eye(nged) β€” the BRL-CAD User Commands glow-up πŸŽ€

okay so bestie, welcome to eye from the BRL-CAD User Commands fam β€” this is the little command that tells your view where to look from, aka the camera location. it's giving main character energy for your whole viewport ✨


✨ SYNOPSIS ✨

eye
eye mx my mz
eye "mx my mz"

three whole ways to call her, and honestly? each one ate πŸ”₯


πŸ’– DESCRIPTION πŸ’–

the eye command positions the view's "eye" point (that's the camera location, iykyk) at the specified model coordinates. literally her whole job.

she supports three modes of operation, and yes we're listing all three because they all matter 🫢

  • no arguments at all β€” she returns the current model coordinates of the eye point. it's a vibe check, but for your camera πŸ“Έ
  • three numerical arguments (mx my mz) β€” the eye point gets translated to those exact coordinates. slay, precise, no notes.
  • a single string with three space-separated numbers ("mx my mz") β€” she parses that string and moves the eye point to those coordinates. same energy, different packaging 🎁

🌸 EXAMPLES 🌸

Example 1. Query the current eye location

mged> eye

Returns the current X, Y, and Z model coordinates of the eye point. no cap, that's it β€” she just tells you where she's at πŸ’…

Example 2. Move the eye to the origin

mged> eye 0 0 0

Positions the camera eye point precisely at the model's (0, 0, 0) origin. iconic behavior honestly πŸ‘‘


πŸ‘‘ AUTHOR πŸ‘‘

BRL-CAD Team β€” the legends themselves 🫑


πŸ› BUG REPORTS πŸ›

found a bug or a problem? don't suffer in silence bestie 😭 β€” reports of bugs or problems should be submitted via electronic mail to devs@brlcad.org. they want to hear from you fr fr πŸ’Œ


and that's the whole page, periodt ✨ this little number lives under BRL-CAD (that's the source/version, right there in the footer) β€” go forth and position your eye point like the icon you are πŸ¦‹πŸ’œ

πŸ“¦ where this page comes from