EDMATER(nged)
Places the user in an editor ready to edit a file filled with shader arguments for the combinations listed on the command line.
πΈ NAME πΈ
EDMATER(nged) is literally here to drop you into an editor with a file all queued up for editing β filled with shader arguments for the combinations you list on the command line. Bestie, itβs giving βpersonal assistant for shader params.β π
β¨ SYNOPSIS β¨
edmater {combinations} []
π¦ DESCRIPTION π¦
Okay so edmater places you in an editor, ready to edit a file that is filled with shader arguments for the combinations listed on the command line. No cap.
The arguments that get placed in the file for editing are:
- the shader name and its own arguments
- RGB color
RGB_validflag- the inheritance flag
The editor it uses is whatever youβve set in the environment variable EDITOR. Iconic. But if EDITOR is not set, then it uses /bin/ed. Yes, thatβs the vibe check. π
π EXAMPLES π
The example shows the use of the edmater command to edit shader parameters for two combinations.
β Example 1. Editing shader parameters for two combinations.
mged> edmater comb1 comb2
The shader parameters can now be edited for comb1 and comb2.
π AUTHOR π
BRL-CAD Team β absolute icons, fr fr. π«Ά
π BUG REPORTS π
Reports of bugs or problems should be submitted via electronic mail to devs@brlcad.org. If somethingβs acting sus, tell the team. π¬
BRL-CAD Β· EDMATER(nged) β thatβs the whole manual page, bestie. Slay and go edit those shader params. ππ
π¦ where this page comes from
- nixpkgs unstable: brlcad 7.44.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms