EDMATER(nged)

Places the user in an editor ready to edit a file filled with shader arguments for the combinations listed on the command line.

πŸ“… published 7.44.0, from nixpkgs unstable

🌸 NAME 🌸

EDMATER(nged) is literally here to drop you into an editor with a file all queued up for editing β€” filled with shader arguments for the combinations you list on the command line. Bestie, it’s giving β€œpersonal assistant for shader params.” πŸ’…


✨ SYNOPSIS ✨

edmater {combinations} []

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so edmater places you in an editor, ready to edit a file that is filled with shader arguments for the combinations listed on the command line. No cap.

The arguments that get placed in the file for editing are:

  • the shader name and its own arguments
  • RGB color
  • RGB_valid flag
  • the inheritance flag

The editor it uses is whatever you’ve set in the environment variable EDITOR. Iconic. But if EDITOR is not set, then it uses /bin/ed. Yes, that’s the vibe check. 😭


πŸŽ€ EXAMPLES πŸŽ€

The example shows the use of the edmater command to edit shader parameters for two combinations.

⭐ Example 1. Editing shader parameters for two combinations.

mged> edmater comb1 comb2
    The shader parameters can now be edited for comb1 and comb2.

πŸ‘‘ AUTHOR πŸ‘‘

BRL-CAD Team β€” absolute icons, fr fr. 🫢


πŸ’œ BUG REPORTS πŸ’œ

Reports of bugs or problems should be submitted via electronic mail to devs@brlcad.org. If something’s acting sus, tell the team. πŸ“¬


BRL-CAD Β· EDMATER(nged) β€” that’s the whole manual page, bestie. Slay and go edit those shader params. πŸŒˆπŸ’–

πŸ“¦ where this page comes from