xe_engine_sn...re_for_queue(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… xe_engine_sn...re_for_queue(9) πŸ’…

okay so bestie, welcome to the Kernel API Manual β€” today's main character is xe_engine_sn...re_for_queue, and yes the name is literally that long, we don't make the rules 🫢


🌸 NAME 🌸

xe_engine_snapshot_capture_for_queue β€” take a snapshot of the associated engine ✨

Like, it grabs a lil pic of the engine's whole vibe so you can look at it later. No cap.


πŸŽ€ SYNOPSIS πŸŽ€

void xe_engine_snapshot_capture_for_queue (struct xe_exec_queue *q );

That's it. One argument. One function. Zero drama. πŸ’…


πŸ¦‹ ARGUMENTS πŸ¦‹

  • q β€” the exec queue object πŸ‘‘ this is the queue we're taking a snapshot of, she's the main event

⭐ DESCRIPTION ⭐

Take a snapshot of the associated HW Engine πŸ”₯

That's the whole thing, honestly β€” it's giving "short and iconic". You hand it an exec queue, it captures the state of the hardware engine that's attached to it. Very demure, very mindful. 🧚


πŸ’œ RETURN πŸ’œ

None. πŸ’€

Literally nothing comes back. It's void. Don't go looking for a return value, bestie, there isn't one β€” it does the thing and dips. πŸ™ˆ


🌈 SEE ALSO 🌈

a whole friend group of functions fr fr, go say hi 🫢


⚠️ friendly heads up: this page is from the kernel API manual, so the audience is kernel people, not your average user. If you're poking at drivers/gpu/drm/xe you already know what you're doing πŸ’…

and that's the tea, babe πŸ“ this iconic lil page lives in ./drivers/gpu/drm/xe and it's dated October 2026 β€” take a screenshot, it's gonna be a whole throwback one day πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from