STRUCT VDEC_MSG_QUEUE_CTX(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– struct vdec_msg_queue_ctx(9) πŸ’–

okay so bestie, we're in the Kernel API Manual today and I need you to meet struct vdec_msg_queue_ctx β€” literally the whole vibe of this page is "represents a queue for buffers ready to be processed" and honestly? she's serving organization. πŸŽ€


✨ NAME ✨

struct vdec_msg_queue_ctx β€” no cap, this is the struct that represents a queue for buffers ready to be processed. like that's her whole job and she does it. πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

struct vdec_msg_queue_ctx {
    wait_queue_head_t ready_to_use;
    struct list_head ready_queue;
    spinlock_t ready_lock;
    int ready_num;
    int hardware_index;
 };

like, look at her. five members. zero notes. 🌸


🫢 Members 🫢

  • ready_to_use β€” this is the ready used queue, and its whole moment is signaling when you get a job queue. she's the "hey bestie, something's ready" girlie. ✨
  • ready_queue β€” the list of ready lat buffer queues. yes, lat. that's the name, don't come for me. πŸ¦‹
  • ready_lock β€” a spin lock whose entire purpose in life is to protect the lat buffer usage. do not touch the buffers without her, i'm serious. πŸ”’
  • ready_num β€” the number of buffers that are ready to be processed. a little counter. a little headcount. iconic. πŸ”₯
  • hardware_index β€” the hardware id that this queue is used for. so she knows which hardware she belongs to. main character mapping energy. πŸ‘‘

🌈 SEE ALSO 🌈

so like, if you want the lore, start with the Kernel file:

./drivers/media/platform/mediatek/vcodec/decoder/vdec_msg_queue.h

and then the extended universe, in order, no skipping (iykyk):


ok that's the whole page, go read the header file, mwah πŸ’‹

and that's a wrap bestie!! πŸŽ€ this one's straight out of ./drivers/media/platform/media..., dated October 2026, and it's struct vdec_msg_queue_ctx(9) forever and always πŸ’œπŸ¦‹βœ¨

πŸ“¦ where this page comes from