STRUCT V4L2_CTRL_OPS(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… struct v4l2_ctrl_ops(9) πŸ’…

okay so welcome to the Kernel API Manual, bestie β€” today’s main character is struct v4l2_ctrl_ops, and it’s literally the control-ops blueprint your driver has to provide. no cap, this is important. πŸ’–


✨ NAME ✨

struct v4l2_ctrl_ops β€” the control operations that the driver has to provide. fr fr, if your driver touches V4L2 controls, this struct is your moment. πŸŽ€


🌸 SYNOPSIS 🌸

       struct v4l2_ctrl_ops {
           int (*g_volatile_ctrl)(struct v4l2_ctrl *ctrl);
           int (*try_ctrl)(struct v4l2_ctrl *ctrl);
           int (*s_ctrl)(struct v4l2_ctrl *ctrl);
        };

πŸ¦‹ Members πŸ¦‹

  • g_volatile_ctrl β€” get a new value for this control. πŸ’« This is generally only relevant for volatile (and usually read-only) controls, like a control that returns the current signal strength which changes continuously. If it’s not set, then the currently cached value will be returned. iykyk.
  • try_ctrl β€” test whether the control’s value is valid. πŸ§ͺ Only relevant when the usual min/max/step checks are not sufficient. like, the basic checks ate but you need the extra vibe check.
  • s_ctrl β€” actually set the new control value. πŸ”₯ s_ctrl is compulsory. The ctrl->handler->lock is held when these ops are called, so no one else can access controls owned by that handler. periodt.

🌈 SEE ALSO 🌈

Kernel file ./include/media/v4l2-ctrls.h β€” and honestly, the whole control-friend-group is here:


that’s the whole page, bestie πŸ’– source: ./include/media Β· date: October 2026 Β· manual: Kernel API Manual Β· title: struct v4l2_ctrl_ops(9). mwah πŸ’‹

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