STRUCT QCOMTEE_OBJECT_OPERATIONS(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ struct qcomtee_object_operations(9) ✨

okay bestie, welcome to the kernel API manual, section 9, and today's main character is literally struct qcomtee_object_operations πŸ’… this is the one for callback object operations, no cap 🫢


🌸 NAME 🌸

struct qcomtee_object_operations β€” callback object operations, periodt ✨


πŸ¦‹ SYNOPSIS πŸ¦‹

here's the whole vibe, character for character, don't touch a thing:

struct qcomtee_object_operations {
    void (*release)(struct qcomtee_object *object);
    int (*dispatch)(struct qcomtee_object_invoke_ctx *oic, struct
qcomtee_object *object, u32 op, struct qcomtee_arg *args);
    void (*notify)(struct qcomtee_object_invoke_ctx *oic, struct
qcomtee_object *object, int err);
 };

like… it's giving three function pointers and a dream 😭 so iconic of it honestly


πŸŽ€ Members πŸŽ€

okay so these are the members, and each one is lowkey doing the most important job:

  • release β€” releases the object if QTEE is not using it. like, only when QTEE is done with it, bestie β€” read the fine print πŸ™ˆ
  • dispatch β€” dispatches the operation that QTEE requested. this is the whole point of the thing, she's the main character of the struct fr fr πŸ”₯
  • notify β€” reports the status of any pending response that dispatch submitted. the follow-up text, the "hey so about that response" 🫢

🌈 SEE ALSO 🌈

go read these next, i'm obsessed with all of them:


ngl bestie, this page lives at ./drivers/tee/qcomtee β€” that's the address, don't lose it πŸ—ΊοΈπŸ’–

and that's a wrap! this little gem dropped in October 2026 and she's filed under struct qcomt...t_operations(9) for when you need to find her again β€” slay πŸ’…βœ¨πŸ“

πŸ“¦ where this page comes from