STRUCT PVR_QUEUE_FENCE_CTX(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

🌸 struct pvr_queue_fence_ctx(9) 🌸

okay bestie, welcome to the Kernel API Manual β€” today's main character is struct pvr_queue_fence_ctx, and honestly? it's giving "small struct, big responsibilities" πŸ’…

✨ NAME ✨

struct pvr_queue_fence_ctx β€” the queue fence context, aka the little bookkeeping baddie that keeps your fences in line πŸŽ€

πŸ¦‹ SYNOPSIS πŸ¦‹

struct pvr_queue_fence_ctx {
    u64 id;
    atomic_t seqno;
    spinlock_t lock;
 };

πŸ’– Members πŸ’–

🌟 the glow-up breakdown

  • id β€” the fence context ID, and no she did NOT come up with it herself, it's allocated with dma_fence_context_alloc 🫢
  • seqno β€” the sequence number, and the way it increments every single time a fence is created?? lowkey iconic, it's literally counting its own lore πŸ”₯
  • lock β€” the lock that synchronizes access to the fences allocated by this context. she's the bouncer at the club, nobody touches the fences without going through her πŸ’€

🌈 Description 🌈

so what's the tea β˜• β€” this struct is used to implement dma_fence_ops for pvr_job::{done,cccb}_fence. that's it, that's the vibe. no cap, that's literally what she's here for ✨

πŸŽ€ SEE ALSO πŸŽ€

  • Kernel file ./drivers/gpu/drm/imagination/pvr_queue.h
  • struct pvr_queue_cccb_fence_ctx(9)
  • struct pvr_queue_fence(9)
  • struct pvr_queue(9)

and that's the whole page bestie, go click those SEE ALSO links, they're literally the friend group πŸ§šπŸ’œ

k bye, this page came to you from ./drivers/gpu/drm/imagination, dated October 2026, and it's still very much struct pvr_queue_fence_ctx(9) β€” mwah πŸ’‹πŸ‘‘

πŸ“¦ where this page comes from