STRUCT PVR_QUEUE_FENCE(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… struct pvr_queue_fence(9) β€” Kernel API Manual

okay bestie, buckle up, we're looking at struct pvr_queue_fence from the Kernel API Manual β€” and honestly? she's kind of a whole vibe. ✨


🌸 NAME 🌸

struct pvr_queue_fence β€” the Queue fence object, no cap. it's giving "I hold a fence and I'm not sorry about it" energy πŸ¦‹


✨ SYNOPSIS ✨

here's the whole glow-up, exactly as she lives:

struct pvr_queue_fence {
    struct dma_fence base;
    struct pvr_queue *queue;
    struct work_struct release_work;
 };

like, look at her. three fields. immaculate. πŸ’…


πŸŽ€ Members πŸŽ€

  • base β€” the base dma_fence. this is the foundation of the whole situation, the main character's actual main-character energy πŸ‘‘
  • queue β€” a struct pvr_queue * pointing at the queue that created this fence. she knows where she came from, periodt 🫢
  • release_work β€” the fence release work structure. the cleanup crew. the "okay we're done here" work item 🧹✨

🌈 SEE ALSO 🌈

  • Kernel file ./drivers/gpu/drm/imagination/pvr_queue.h
  • struct pvr_queue_fence_ctx(9)
  • struct pvr_queue_cccb_fence_ctx(9)
  • struct pvr_queue(9)

go read those too bestie, they're all connected, iykyk πŸ”₯


and that's the whole page!! πŸ“ before you go β€” this little icon comes from ./drivers/gpu/drm/imagination, dated October 2026, and the page itself is struct pvr_queue_fence(9). mwah, love u, go read more kernel headers πŸ’–πŸ§šβ€β™€οΈβ­

πŸ“¦ where this page comes from