STRUCT NVKM_FALCON_QMGR_SEQ(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– struct nvkm_falcon_qmgr_seq(9) πŸ’–

okay so bestie, this is a page from the Kernel API Manual and it's literally about keeping track of ongoing commands β€” like a little group chat read-receipt system but for GPU falcon messages πŸ¦‹


✨ NAME ✨

struct nvkm_falcon_qmgr_seq β€” keep track of ongoing commands πŸ‘‘


🌸 SYNOPSIS 🌸

struct nvkm_falcon_qmgr_seq {
    u16 id;
    enum {
      SEQ_STATE_FREE = 0,
      SEQ_STATE_PENDING,
      SEQ_STATE_USED,
    SEQ_STATE_CANCELLED } state;
    bool async;
    nvkm_falcon_qmgr_callback callback;
    void *priv;
    struct completion done;
    int result;
 };

no cap, that's the whole struct, character for character, I would never do you dirty like that 🫢


πŸŽ€ Members πŸŽ€

  • id β€” the sequence ID, it's giving ✨name tag✨ so everyone knows which command this is
  • state β€” the current state, aka the vibe check β€” it's one of SEQ_STATE_FREE = 0, SEQ_STATE_PENDING, SEQ_STATE_USED, or SEQ_STATE_CANCELLED
  • callback β€” the callback to call upon receiving a matching message, like "hey bestie I got your text" πŸ”₯

πŸ’… Description πŸ’…

so the way this works is: every single time a command gets sent, a sequence is assigned to it. that's literally the whole point β€” so the corresponding message can be matched back to it. iykyk πŸ’€

and then, upon receiving that message, a callback can be called and/or a completion signaled. iconic behavior fr fr 🌈


πŸ¦‹ SEE ALSO πŸ¦‹

  • Kernel file ./drivers/gpu/drm/nouveau/nvkm/falcon/qmgr.h

⭐ lowkey a reminder to actually go read that header file, bestie, it's right there in the kernel tree πŸ™ˆ

mwah πŸ’‹ this page is from October 2026, out of ./drivers/gpu/drm/nouveau/nvkm... β€” and that's the tea, periodt πŸ“βœ¨

πŸ“¦ where this page comes from