STRUCT MTK_MDP_CTX(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ NAME ✨

okay so bestie, this is the manual page for struct mtk_mdp_ctx β€” literally the device context data structure, from the Kernel API Manual. it's giving "the main character data structure for MediaTek MDP" energy πŸ’…


🌸 SYNOPSIS 🌸

struct mtk_mdp_ctx {
    struct list_head                list;
    struct mtk_mdp_frame            s_frame;
    struct mtk_mdp_frame            d_frame;
    u32 flags;
    u32 state;
    int id;
    int rotation;
    u32 hflip:1;
    u32 vflip:1;
    struct mtk_mdp_dev              *mdp_dev;
    struct v4l2_m2m_ctx             *m2m_ctx;
    struct v4l2_fh                  fh;
    struct v4l2_ctrl_handler        ctrl_handler;
    struct mtk_mdp_ctrls            ctrls;
    bool ctrls_rdy;
    enum v4l2_colorspace            colorspace;
    enum v4l2_ycbcr_encoding        ycbcr_enc;
    enum v4l2_xfer_func             xfer_func;
    enum v4l2_quantization          quant;
    struct mtk_mdp_vpu              vpu;
    struct mutex                    slock;
    struct work_struct              work;
 };

πŸ’… MEMBERS πŸ’…

okay so here's the full breakdown of every single member, no skips, periodt:

  • list β€” links this context into the ctx_list of mtk_mdp_dev. it's literally the group chat of contexts πŸ’¬
  • s_frame β€” the source frame properties. where the pixels are coming from, iykyk 🫢
  • d_frame β€” the destination frame properties. where the pixels are going to ✨
  • flags β€” extra flags for image conversion. little toggles that change how the conversion works πŸŽ€
  • state β€” flags that keep track of the user configuration. protected by slock πŸ”’
  • id β€” the index of the context that this structure describes. its little name tag 🏷️
  • rotation β€” rotates the image by the specified angle. spin that pic, bestie πŸ”„
  • hflip β€” mirrors the picture horizontally. left-right flip, iconic πŸͺž
  • vflip β€” mirrors the picture vertically. upside-down moment πŸ™ƒ
  • mdp_dev β€” the image processor device this context applies to. the actual hardware bestie πŸ–₯️
  • m2m_ctx β€” the memory-to-memory device context. the m2m squad rep πŸ’Ύ
  • fh β€” the v4l2 file handle. v4l2's little handle for this context πŸ“Ž
  • ctrl_handler β€” the v4l2 controls handler. manages the controls, no cap πŸŽ›οΈ
  • ctrls β€” the image processor control set. all the knobs and sliders in one place 🌈
  • ctrls_rdy β€” true if the control handler is initialized. a little boolean vibe check βœ…
  • colorspace β€” an enum v4l2_colorspace; supplemental to pixelformat. the color space vibe 🎨
  • ycbcr_enc β€” an enum v4l2_ycbcr_encoding, the Y'CbCr encoding. chroma encoding bestie 🧚
  • xfer_func β€” an enum v4l2_xfer_func, the colorspace transfer function. how colors get transferred, literally πŸ’«
  • quant β€” an enum v4l2_quantization, the colorspace quantization. quantization queen πŸ‘‘
  • vpu β€” the VPU instance. video processing unit, slay ⚑
  • slock β€” the mutex protecting mtp_mdp_ctx.state. (yes, the original says mtp, not mtk β€” that's how it's written, so that's how i'm keeping it 🫑). lock it down so nothing gets messy πŸ”
  • work β€” the worker for image processing. gets the actual processing done in the background πŸ’ͺ

πŸ¦‹ SEE ALSO πŸ¦‹

def check out the kernel file ./drivers/media/platform/mediatek/mdp/mtk_mdp_core.h and these iconic structs:

  • struct mtk_mdp_pix_align(9)
  • struct mtk_mdp_fmt(9)
  • struct mtk_mdp_addr(9)
  • struct mtk_mdp_frame(9)
  • struct mtk_mdp_variant(9)
  • struct mtk_mdp_dev(9)

that's the whole page, bestie β€” from the Kernel API Manual, version ./drivers/media/platform/media..., dated October 2026. go forth and process some images πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from