STRUCT MSM_FENCE_CONTEXT(9)
β¨ struct msm_fence_context(9) β¨
okay so this is a page from the Kernel API Manual and it's literally all about struct msm_fence_context β the fence context for gpu π like yes bestie we're getting into the GPU's little bookkeeping era and it's giving main character energy fr fr.
π NAME π
struct msm_fence_context β fence context for gpu π¦
πΈ SYNOPSIS πΈ
struct msm_fence_context {
struct drm_device *dev;
char name[32];
unsigned context;
unsigned index;
uint32_t last_fence;
uint32_t completed_fence;
volatile uint32_t *fenceptr;
spinlock_t spinlock;
ktime_t next_deadline;
uint32_t next_deadline_fence;
struct hrtimer deadline_timer;
struct kthread_work deadline_work;
};
no cap, that's the whole vibe right there β
π Members π
okay bestie, here's the cast of characters β every single one of them, no skips, we're not doing that π
devβ the drm device πnameβ the human readable name for this fence timeline, like a little name tag but for a timeline πcontextβ seedma_fence_context_alloc(that's where it comes from, iykyk)indexβ similar tocontext, but it's local to themsm_fence_context's, so it stays in its own lane π¦last_fenceβ the Last assigned fence, incremented each time a fence is created on this fence context. And hear me out: iflast_fence == completed_fence, there is no remaining pending work β like the queue is empty, she's done, periodt β¨completed_fenceβ The last completed fence, updated from the CPU after interrupt from GPU π₯ so the CPU is the one writing this one, remember thatfenceptrβ The address that the GPU directly writes with completed fence seqno. This can be ahead ofcompleted_fence. The way this works is we can peek at this to see if a fence has already signaled but the CPU hasn't gotten around to handling the irq and updatingcompleted_fenceπ so it's like the GPU already sent the text and the CPU hasn't opened it yet, fr frspinlockβ fence context spinlock π that's it, that's the whole membernext_deadlineβ Time of next deadline β°next_deadline_fenceβ Fence value for next pending deadline. The deadline timer is canceled when this fence is signaled πdeadline_timerβ tracks nearest deadline of a fence timeline and expires just before it β literally just before, not a moment later πdeadline_workβ work to do afterdeadline_timerexpires π«Ά the little follow-up task, the afterparty if you will
π Description π
Each ringbuffer has a single fence context, with the GPU writing an incrementing fence seqno at the end of each submit π one context per ringbuffer, GPU does its little counter thing at the end of every submit β that's the whole flow bestie, slay π
β SEE ALSO β
Kernel file ./drivers/gpu/drm/msm/msm_fence.h π¦ go read the header, she's iconic, she has the receipts
π real talk though:fenceptrpointing ahead ofcompleted_fenceis not a bug, it's the design β the GPU is just faster than the CPU's irq handling. don't panic when you see it π
and that's the page!! π brought to you from ./drivers/gpu/drm/msm in October 2026 β you're welcome bestie, mwah πβ¨
π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms