STRUCT MSM_FENCE_CONTEXT(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ struct msm_fence_context(9) ✨

okay so this is a page from the Kernel API Manual and it's literally all about struct msm_fence_context β€” the fence context for gpu πŸŽ€ like yes bestie we're getting into the GPU's little bookkeeping era and it's giving main character energy fr fr.


πŸ’– NAME πŸ’–

struct msm_fence_context β€” fence context for gpu πŸ¦‹


🌸 SYNOPSIS 🌸

struct msm_fence_context {
    struct drm_device *dev;
    char name[32];
    unsigned context;
    unsigned index;
    uint32_t last_fence;
    uint32_t completed_fence;
    volatile uint32_t *fenceptr;
    spinlock_t spinlock;
    ktime_t next_deadline;
    uint32_t next_deadline_fence;
    struct hrtimer deadline_timer;
    struct kthread_work deadline_work;
 };

no cap, that's the whole vibe right there ⭐


πŸ‘‘ Members πŸ‘‘

okay bestie, here's the cast of characters β€” every single one of them, no skips, we're not doing that πŸ™ˆ

  • dev β€” the drm device πŸ’…
  • name β€” the human readable name for this fence timeline, like a little name tag but for a timeline πŸŽ€
  • context β€” see dma_fence_context_alloc (that's where it comes from, iykyk)
  • index β€” similar to context, but it's local to the msm_fence_context's, so it stays in its own lane πŸ¦‹
  • last_fence β€” the Last assigned fence, incremented each time a fence is created on this fence context. And hear me out: if last_fence == completed_fence, there is no remaining pending work β€” like the queue is empty, she's done, periodt ✨
  • completed_fence β€” The last completed fence, updated from the CPU after interrupt from GPU πŸ”₯ so the CPU is the one writing this one, remember that
  • fenceptr β€” The address that the GPU directly writes with completed fence seqno. This can be ahead of completed_fence. The way this works is we can peek at this to see if a fence has already signaled but the CPU hasn't gotten around to handling the irq and updating completed_fence 😭 so it's like the GPU already sent the text and the CPU hasn't opened it yet, fr fr
  • spinlock β€” fence context spinlock πŸ”’ that's it, that's the whole member
  • next_deadline β€” Time of next deadline ⏰
  • next_deadline_fence β€” Fence value for next pending deadline. The deadline timer is canceled when this fence is signaled πŸŽ€
  • deadline_timer β€” tracks nearest deadline of a fence timeline and expires just before it β€” literally just before, not a moment later πŸ‘‘
  • deadline_work β€” work to do after deadline_timer expires 🫢 the little follow-up task, the afterparty if you will

πŸ’œ Description πŸ’œ

Each ringbuffer has a single fence context, with the GPU writing an incrementing fence seqno at the end of each submit 🌈 one context per ringbuffer, GPU does its little counter thing at the end of every submit β€” that's the whole flow bestie, slay πŸ’…


⭐ SEE ALSO ⭐

Kernel file ./drivers/gpu/drm/msm/msm_fence.h πŸ¦‹ go read the header, she's iconic, she has the receipts


πŸ’€ real talk though: fenceptr pointing ahead of completed_fence is not a bug, it's the design β€” the GPU is just faster than the CPU's irq handling. don't panic when you see it πŸ™ˆ

and that's the page!! πŸŽ€ brought to you from ./drivers/gpu/drm/msm in October 2026 β€” you're welcome bestie, mwah πŸ’–βœ¨

πŸ“¦ where this page comes from