STRUCT KOMEDA_PLANE(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– struct komeda_plane(9) πŸ’–

okay so bestie, welcome to the Kernel API Manual entry for struct komeda_plane β€” yes that's the whole title, and yes it's literally the komeda instance of drm_plane ✨ this is the little struct that makes your plane a komeda plane, and we're gonna go through it together, no cap 🫢


✨ NAME ✨

struct komeda_plane β€” the komeda instance of drm_plane πŸ’…

like. that's the whole name section. short and iconic, we love a minimal queen πŸ‘‘


🌸 SYNOPSIS 🌸

here's the struct in all its glory, and ngl it's giving "small but mighty":

struct komeda_plane {
    struct drm_plane base;
    struct komeda_layer *layer;
 };

two members, zero drama. let's get into it πŸŽ€


πŸ¦‹ Members πŸ¦‹

  • base β€” this one's just a drm_plane fr. it's the plain drm plane sitting inside, doing drm plane things, being the main character's foundation πŸ’œ
  • layer β€” this is a struct komeda_layer *, and it represents the available layer input pipelines for this plane πŸ”₯
NOTE: the layer is not for a specific Layer β€” lowkey that's the whole point β€” it actually indicates a group of Layers that all have the same capabilities. so like, it's a vibe check for capabilities, not a one-to-one thing, iykyk πŸ™ˆ

🌈 SEE ALSO 🌈

go look at these, bestie, they're all connected and honestly kind of obsessed with each other:

  • the Kernel file ./drivers/gpu/drm/arm/display/komeda/komeda_kms.h
  • struct komeda_plane_state(9)
  • struct komeda_wb_connector(9)
  • struct komeda_crtc(9)
  • struct komeda_crtc_state(9)

that header file is where all the friend-group lore lives, so start there πŸ’–


and that's the page!! πŸŽ€ sign-off time: this came from ./drivers/gpu/drm/arm/display/... and it's dated October 2026, and the page itself is literally called struct komeda_plane(9) β€” so yeah, full circle, we ate that πŸ’…βœ¨πŸ“

πŸ“¦ where this page comes from