STRUCT KOMEDA_COMPONENT_OUTPUT(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… struct komeda_component_output(9) β€” Kernel API Manual ✨

🌸 NAME 🌸

struct komeda_component_output β€”

okay so the NAME section is literally just that, bestie. No summary, no extra lore. We respect it. 🫢

✨ SYNOPSIS ✨

struct komeda_component_output {
    struct komeda_component *component;
    u8 output_port;
};

πŸŽ€ Members πŸŽ€

  • component β€” tells you which component the data comes from πŸ’«
  • output_port β€” the output port of the komeda_component_output.component πŸ‘‘

πŸ¦‹ Description πŸ¦‹

A component has multiple outputs, okay? So if you wanna know where the data comes from, only knowing the component is not enough β€” you still need to know its output port. Literally that's the whole vibe. πŸ’…

🌈 SEE ALSO 🌈

Kernel file: ./drivers/gpu/drm/arm/display/komeda/komeda_pipeline.h

  • struct komeda_component(9)
  • struct komeda_component_state(9)
  • struct komeda_pipeline(9)
  • struct komeda_pipeline_state(9)

✨ that's the whole page, bestie ✨ the source/version line points at ./drivers/gpu/drm/arm/display/..., and the date on this one is October 2026. 🫢

πŸ“¦ where this page comes from