STRUCT H264_RING_FB_LIST(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– struct h264_ring_fb_list(9) πŸ’–

okay bestie, welcome to the manual page for struct h264_ring_fb_list β€” literally the ring frame buffer list, and yes it's from the Kernel API Manual and yes it's iconic πŸŽ€

Think of it as the little circular queue that holds your frame buffers. Main character energy, honestly.


✨ SYNOPSIS ✨

struct h264_ring_fb_list {
    struct h264_fb fb_list[H264_MAX_FB_NUM];
    unsigned int read_idx;
    unsigned int write_idx;
    unsigned int count;
    unsigned int reserved;
 };

no cap, that's the whole shape of it πŸ¦‹


🌸 Members 🌸

here's the vibe check on every single field, bestie β€” none of them are getting skipped:

  • fb_list β€” the frame buffer array πŸ’… it's an array of struct h264_fb, sized H264_MAX_FB_NUM, and it's where the buffers actually live.
  • read_idx β€” the read index 🫢 where you're reading from in the ring.
  • write_idx β€” the write index ✨ where you're writing to in the ring.
  • count β€” buffer count in list 🌈 literally just how many buffers are chilling in there.
  • reserved β€” for 8 bytes alignment πŸ‘‘ that's its whole job. it exists so things line up. respect it.
ngl read_idx and write_idx are the main characters here β€” everything else is supporting cast πŸ’€

πŸ¦‹ SEE ALSO πŸ¦‹

  • Kernel file: ./drivers/media/platform/mediatek/vcodec/decoder/vdec/vdec_h264_if.c
  • struct h264_fb(9)
  • struct vdec_h264_dec_info(9)
  • struct vdec_h264_vsi(9)
  • struct vdec_h264_inst(9)

go read all of them, iykyk πŸ“šβœ¨


and that's a wrap, bestie πŸ’œ this one came from ./drivers/media/platform/media..., dated October 2026, and it's the struct h264_ring_fb_list(9) page β€” slay, periodt πŸŒŸπŸŽ€

πŸ“¦ where this page comes from