STRUCT DPU_MDSS_COLOR(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ NAME ✨

hiii bestie πŸ’– welcome to the struct dpu_mdss_color(9) page from the Kernel API Manual. This struct is the mdss color description, and the mapping is literally right here: color 0 : green, color 1 : blue, color 2 : red, color 3 : alpha. No cap. πŸŽ€


🌈 SYNOPSIS 🌈

Okay so the struct is giving exactly this, and yes the u32s are iconic β€” copy it exactly, bestie:

       struct dpu_mdss_color {
           u32 color_0;
           u32 color_1;
           u32 color_2;
           u32 color_3;
        };

πŸŽ€ Members πŸŽ€

The Members heading is right here, and the member roster is the four fields from the synopsis β€” that's the whole vibe:

  • color_0 β€” color 0 : green πŸ’š
  • color_1 β€” color 1 : blue πŸ’™
  • color_2 β€” color 2 : red ❀️
  • color_3 β€” color 3 : alpha ✨

No extra members hiding in this page, bestie. Periodt.


πŸ¦‹ SEE ALSO πŸ¦‹

Kernel file ./drivers/gpu/drm/msm/disp/dpu1/dpu_hw_mdss.h β€” that's the file, iykyk.

Also go peek at enum dpu_3d_blend_mode(9), struct dpu_hw_fmt_layout(9), struct dpu_hw_tear_check(9), and struct dpu_hw_pp_vsync_info(9). Obsessed with a good cross-reference, fr fr. 🫢


source/version check: ./drivers/gpu/drm/msm/disp/dpu1, dated October 2026. That's the whole struct dpu_mdss_color(9) page β€” bye bestie, go be the main character of your color config πŸ’…πŸŒˆπŸ’œ

πŸ“¦ where this page comes from