STRUCT DPU_MDSS_COLOR(9)
β¨ NAME β¨
hiii bestie π welcome to the struct dpu_mdss_color(9) page from the Kernel API Manual. This struct is the mdss color description, and the mapping is literally right here: color 0 : green, color 1 : blue, color 2 : red, color 3 : alpha. No cap. π
π SYNOPSIS π
Okay so the struct is giving exactly this, and yes the u32s are iconic β copy it exactly, bestie:
struct dpu_mdss_color {
u32 color_0;
u32 color_1;
u32 color_2;
u32 color_3;
};
π Members π
The Members heading is right here, and the member roster is the four fields from the synopsis β that's the whole vibe:
color_0β color 0 : green πcolor_1β color 1 : blue πcolor_2β color 2 : red β€οΈcolor_3β color 3 : alpha β¨
No extra members hiding in this page, bestie. Periodt.
π¦ SEE ALSO π¦
Kernel file ./drivers/gpu/drm/msm/disp/dpu1/dpu_hw_mdss.h β that's the file, iykyk.
Also go peek at enum dpu_3d_blend_mode(9), struct dpu_hw_fmt_layout(9), struct dpu_hw_tear_check(9), and struct dpu_hw_pp_vsync_info(9). Obsessed with a good cross-reference, fr fr. π«Ά
source/version check: ./drivers/gpu/drm/msm/disp/dpu1, dated October 2026. That's the whole struct dpu_mdss_color(9) page β bye bestie, go be the main character of your color config π
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π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms