STRUCT AC97_CODEC_DEVICE(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– NAME πŸ’–

okay so bestie, welcome to struct ac97_codec_device β€” the Kernel API Manual page for a ac97 codec πŸŽ€ like, it's literally the struct that represents one single codec. that's the whole vibe. no cap. ✨


🌸 SYNOPSIS 🌸

here's the shape of it, exactly as it lives, don't touch the code bestie:

struct ac97_codec_device {
    struct device           dev;
    unsigned int            vendor_id;
    unsigned int            num;
    struct clk              *clk;
    struct ac97_controller  *ac97_ctrl;
 };

she's got five members and they all matter, okay? let's meet them πŸ’…


πŸ¦‹ Members πŸ¦‹

  • dev β€” the core device. that's it, that's the field. the main character energy of the whole struct 🫢
  • vendor_id β€” the vendor_id of the codec, as sensed on the AC-link. iykyk, it's how the codec introduces itself πŸ”₯
  • num β€” the codec number. 0 is primary, 1 is first slave, etc ... yes the "etc ..." is literally in the docs, it's giving mysterious πŸ’€
  • clk β€” the clock BIT_CLK provided by the codec. she keeps time, she's iconic ⭐
  • ac97_ctrl β€” the ac97 digital controller on the same AC-link. the one actually running the show πŸ‘‘

✨ Description ✨

so here's the tea, bestie: this is the device instantiated for each codec living on a AC-link 🧚 normally there are 0 to 4 codec devices per AC-link, and every single one of them is controlled by an AC97 digital controller. lowkey kinda neat, highkey important πŸ’–

like. 0 to 4. not 5. not 1. 0 to 4. remember it πŸŽ€


πŸ’œ SEE ALSO πŸ’œ

go read these next, bestie, they're literally right there:

  • Kernel file ./include/sound/ac97/codec.h
  • struct ac97_id(9)
  • struct ac97_codec_driver(9)

and that's the whole page, slay πŸ’… this little gem comes from ./include/sound/ac97, dated circa October 2026 β€” and it's titled struct ac97_codec_device(9) in the Kernel API Manual, obviously. periodt. πŸ¦‹πŸŒΈ

πŸ“¦ where this page comes from