ps3_system_b...ice_register(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– NAME πŸ’–

okay so bestie, this is the manpage for ps3_system_bus_device_register β€” it's the kernel API manual page, and tbh the whole vibe is: add a device to the system bus. that's it, that's the name, slay ✨


πŸ¦‹ SYNOPSIS πŸ¦‹

int ps3_system_bus_device_register (struct ps3_system_bus_device *dev );

like, literally copy that exactly, no cap πŸ’…


πŸŽ€ ARGUMENTS πŸŽ€

  • dev β€” bestie… the original page literally says -- undescribed -- 😭 so we're not gonna invent lore. it's the struct ps3_system_bus_device * from the synopsis, and that's all the manpage gives us. iconic in a mysterious way, i guess πŸ™ˆ

🌸 DESCRIPTION 🌸

so ps3_system_bus_device_register expects the dev object to be allocated dynamically by the caller. yes, that means you, bestie β€” you're the one allocating it 🫢

then the system bus takes ownership of the dev object. and when i say takes ownership, i mean it takes ownership β€” the bus frees that object in ps3_system_bus_release_device. so don't go freeing it yourself afterward, fr fr. that's the whole plot πŸ’€


⭐ SEE ALSO ⭐

go read those if you want the rest of the lore, iykyk πŸ“šβœ¨


bestie note: the ownership handoff is the main character here. caller allocates dev dynamically, system bus owns it, and ps3_system_bus_release_device does the freeing. periodt πŸ’…

xoxo, your kernel bestie πŸ§šπŸ’œ β€” this cute little page comes from the ./arch/powerpc/platforms/ps3 source/version, dated October 2026 πŸŽ€πŸŒˆ

πŸ“¦ where this page comes from