module_gameport_driver(9)
β¨ module_gameport_driver β¨
okay so this is a page from the Kernel API Manual, and it's about module_gameport_driver β a helper macro for registering a gameport driver. bestie, it's giving "tiny macro, big convenience" energy and honestly? iconic π
β¨ NAME β¨
module_gameport_driver β the helper macro that handles registering a gameport driver for you, no cap π
π¦ SYNOPSIS π¦
module_gameport_driver (__gameport_driver );
πΈ ARGUMENTS πΈ
__gameport_driverβ thegameport_driverstruct, that's literally it π«Ά
π DESCRIPTION π
Okay so picture this: you're writing a gameport driver and you have zero special stuff to do in module init/exit. That's the whole vibe this macro was made for, and it ate. π
It's a helper macro for gameport drivers which do not do anything special in module init/exit. The way it eliminates a lot of boilerplate?? obsessed. β¨
β οΈ important bestie: each module may only use this macro once, and calling it replacesmodule_initandmodule_exit. So like, don't double up, ok? π
π SEE ALSO π
- Kernel file
./include/linux/gameport.hβ go read it, iykyk π
π cute little sign-off π
this page lives in ./include/linux, and this version is dated October 2026 π that's the source/version and date wrapped up with a bow, mwah! π
k bye bestie, go register that gameport driver π β¨
π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms