module_gameport_driver(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ module_gameport_driver ✨

okay so this is a page from the Kernel API Manual, and it's about module_gameport_driver β€” a helper macro for registering a gameport driver. bestie, it's giving "tiny macro, big convenience" energy and honestly? iconic πŸŽ€


✨ NAME ✨

module_gameport_driver β€” the helper macro that handles registering a gameport driver for you, no cap πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

module_gameport_driver (__gameport_driver );

🌸 ARGUMENTS 🌸

  • __gameport_driver β€” the gameport_driver struct, that's literally it 🫢

πŸ’– DESCRIPTION πŸ’–

Okay so picture this: you're writing a gameport driver and you have zero special stuff to do in module init/exit. That's the whole vibe this macro was made for, and it ate. πŸ“

It's a helper macro for gameport drivers which do not do anything special in module init/exit. The way it eliminates a lot of boilerplate?? obsessed. ✨

⚠️ important bestie: each module may only use this macro once, and calling it replaces module_init and module_exit. So like, don't double up, ok? πŸ™ˆ

🌈 SEE ALSO 🌈

  • Kernel file ./include/linux/gameport.h β€” go read it, iykyk πŸ“–

πŸ‘‘ cute little sign-off πŸ‘‘

this page lives in ./include/linux, and this version is dated October 2026 πŸ’œ that's the source/version and date wrapped up with a bow, mwah! πŸŽ€

k bye bestie, go register that gameport driver πŸ’…βœ¨

πŸ“¦ where this page comes from