intel_vgpu_d...cursor_plane(9)
okay bestie, welcome to the intel_vgpu_d...cursor_plane(9) page in the Kernel API Manual β¨ it's giving kernel graphics decode realness, and the NAME line says Decode sprite plane β that's the exact wording, no cap π
π NAME π
intel_vgpu_decode_cursor_plane β Decode sprite plane π
β¨ SYNOPSIS β¨
int intel_vgpu_decode_cursor_plane (struct intel_vgpu *vgpu , struct
intel_vgpu_cursor_plane_format *plane );
π ARGUMENTS π
vgpuβ inputvgpuπ«Ά this is the vgpu you're handing in.planeβ cursor plane to save decoded info. This function is called for decoding plane. So yeah, this is the spot where the decoded info gets saved πΎβ¨
πΈ RETURN πΈ
0 on success, non-zero if failed. That's it β iconic and straightforward π
π¦ SEE ALSO π¦
- Kernel file
./drivers/gpu/drm/i915/gvt/fb_decoder.c intel_vgpu_decode_primary_plane(9)
that's the whole page, bestie π«Ά source/version energy: ./drivers/gpu/drm/i915/gvt, dated October 2026, and yes the footer title is intel_vgpu_d...cursor_plane(9) π
π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms