i915_gem_obj...moving_fence(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… i915_gem_obj...moving_fence(9)

okay bestie, welcome to the Kernel API Manual ✨ β€” this is the page for i915_gem_obj...moving_fence(9), and honestly? it's a short one, but it's lowkey important, so let's get into it 🫢


🌸 NAME 🌸

i915_gem_object_get_moving_fence β€” Get the object's moving fence if any πŸŽ€

That's it. That's the whole name section. Slay.


✨ SYNOPSIS ✨

int i915_gem_object_get_moving_fence (struct drm_i915_gem_object *obj ,
struct dma_fence **fence );

literally verbatim, character for character, no cap πŸ’…


πŸ¦‹ ARGUMENTS πŸ¦‹

  • obj β€” The object whose moving fence to get. like, the object in question. the main character of this whole situation πŸ‘‘
  • fence β€” The resulting fence β€” this is where the fence comes out πŸŽ€

πŸ’– DESCRIPTION πŸ’–

so here's the vibe check πŸ”₯ β€” a non-signaled moving fence means there's an async operation pending on the object. and that means you gotta wait on it before you go setting up any GPU- or CPU PTEs to the object's pages. no skipping ahead, bestie 😭 it's giving "please wait for your turn" energy.

iykyk β€” the fence isn't signaled yet, so the pages aren't ready. do not touch them until the wait is done. periodt πŸ’€

🌈 RETURN 🌈

  • Negative error code β€” oops, something went wrong πŸ™ˆ
  • 0 β€” for success ✨ we love to see it

⭐ SEE ALSO ⭐

like, the whole friend group fr fr πŸ’œ go read them too, they're iconic.


🧚 that's the whole page, bestie. go forth and wait on your fences properly πŸ’…

sign-off time πŸŽ€ this lil gem lives in ./drivers/gpu/drm/i915/gem, and this edition is dated October 2026 β€” and yes, the page is literally titled i915_gem_obj...moving_fence(9) because truncation is giving minimal effort and honestly? iconic. πŸ¦‹βœ¨

πŸ“¦ where this page comes from