i810_load_2d(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… i810_load_2d β€” Kernel API Manual ✨

ok so bestie, welcome to i810_load_2d, straight out of the Kernel API Manual. she's a little function, she's got one job, and honestly? she ate. let's get into it 🫢


✨ NAME ✨

i810_load_2d β€” load grahics registers

(no bc i'm not fixing that spelling, that's canon, the original literally says "grahics" and i'm obsessed with it πŸ’€ we respect the typo in this house)


🌈 SYNOPSIS 🌈

void i810_load_2d (struct i810fb_par *par );

that's it. that's the whole vibe check. one function, one argument, zero drama πŸŽ€


πŸ¦‹ ARGUMENTS πŸ¦‹

  • par β€” a pointer to the i810fb_par structure, iykyk πŸ‘‘ this is the little info bundle you're handing over.

πŸ’– DESCRIPTION πŸ’–

Load values to graphics registers. that's the whole thing, fr fr β€” she takes the values and she loads them into the graphics registers, and then she's done. no cap, no extra steps, no side quests. main character energy but make it a one-liner βœ¨πŸ’…


πŸ”₯ SEE ALSO πŸ”₯

ok this is the group chat roll call and it's LONG, so buckle up bestie 😭 every single one of these is real and needs to show up, so here we go:

like… that's the entire friend group and they ALL said hi πŸŒΈπŸ¦‹


ngl if you're looking for danger and deprecated behaviour, there isn't any here β€” she just loads values into graphics registers and minds her business πŸ™ˆ

and that's the page!! mwah πŸ’‹ this was pullled from ./drivers/video/fbdev/i810, dated October 2026 β€” so yeah, she's from the future, slay β­πŸ‘‘ bye bestie πŸ«ΆπŸ’œ

πŸ“¦ where this page comes from