drm_sched_can_queue(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ drm_sched_can_queue β€” the "can we fit one more??" check ✨

okay so real talk, this one lives in the Kernel API Manual (section 9), and it's like… the bouncer at the club door of your GPU scheduler. bestie, it literally just tells you if there's room for one more πŸ’…


🌸 NAME 🌸

drm_sched_can_queue β€” can we queue more to the hardware? πŸ‘€


πŸŽ€ SYNOPSIS πŸŽ€

bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
                         struct drm_sched_entity *entity);

πŸ¦‹ ARGUMENTS πŸ¦‹

  • sched β€” the scheduler instance ✨ like, the whole vibe.
  • entity β€” the scheduler entity 🫢 the specific little guy we're trying to push work from.

πŸ’– DESCRIPTION πŸ’–

Returns true if we can push at least one more job from entity πŸ’… β€” and false otherwise. that's it, that's the whole function, no cap. it's giving "quick vibe check before we commit" πŸ”₯

ngl it returns a bool, so like… don't overthink it, bestie. one job minimum. yes or no. iconic behaviour honestly 😭

🌈 SEE ALSO 🌈

okay this list is LONG but we do not skip a single one, periodt πŸ‘‘ β€” the kernel file ./drivers/gpu/drm/scheduler/sched_main.c, plus:

like I said. every. single. one. πŸ’€


and that's the whole page, bestie πŸŽ€ this lil cutie came from ./drivers/gpu/drm/scheduler, dated October 2026 β€” stay hydrated, read your kernel docs, and slay πŸ’œβœ¨πŸ¦‹

πŸ“¦ where this page comes from