drm_fb_helpe...end_unlocked(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… drm_fb_helpe...end_unlocked(9) β€” like, the Kernel API Manual page, bestie πŸŽ€

okay so we're in the Kernel API Manual and this one is literally called drm_fb_helpe...end_unlocked(9) (yes the title is truncated like that, that's not me being lazy, that's the actual header πŸ’€). Sit down, hydrate, let's get into it.


✨ NAME ✨

drm_fb_helper_set_suspend_unlocked β€” it's a wrapper around fb_set_suspend that also takes the console lock 🫢


🌸 SYNOPSIS 🌸

void drm_fb_helper_set_suspend_unlocked (struct drm_fb_helper *fb_helper
, bool suspend );

πŸ¦‹ ARGUMENTS πŸ¦‹

  • fb_helper β€” the driver-allocated fbdev helper. and yes, it can be NULL, no cap πŸ™ˆ
  • suspend β€” do we suspend or do we resume, babes? that's the whole vibe check right there

πŸ’– DESCRIPTION πŸ’–

So basically this is a wrapper around fb_set_suspend, except it grabs the console lock for you. Iconic behaviour honestly.

Here's the tea though: if the lock isn't available on resume, a worker gets tasked with waiting for the lock to become available. it's giving "I'll circle back when you're free" energy ✨. and why is the lock so busy on resume? because of all the printk activity β€” the console lock can be pretty contented on resume, like a group chat at 2am 😭

the good news: this function can be called multiple times with the same state, because fb_info.state gets checked to see if fbdev is running or not before locking. so go off, call it again, it's fine πŸ‘‘

one (1) heads up, bestie: use drm_fb_helper_set_suspend if you need to take the lock yourself. don't be out here doing double locking, that's not the move πŸ’€

πŸ”₯ SEE ALSO πŸ”₯

Kernel file ./drivers/gpu/drm/drm_fb_helper.c, plus the whole friend group:

like, the whole squad showed up. periodt πŸ’…


✨ that's the page!! ✨ shoutout to the source dir ./drivers/gpu/drm and the date October 2026 β€” that's the little footer we're signing off with, mwah πŸ“πŸ’œ

πŸ“¦ where this page comes from