drm_connect...ile_property(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… drm_connector_set_tile_property β€” from the Kernel API Manual, bestie ✨

Okay so before we even get into it β€” this page lives in the Kernel API Manual, section 9, and the function is literally called drm_connector_set_tile_property. Say that five times fast. 🫢


🌸 NAME 🌸

drm_connector_set_tile_property β€” sets the tile property on a connector. That's the whole vibe. Short, sweet, slays.


✨ SYNOPSIS ✨

int drm_connector_set_tile_property (struct drm_connector *connector );

πŸŽ€ ARGUMENTS πŸŽ€

  • connector β€” the connector you're setting the property on. That's it, that's the one. Point it at your fave and go πŸ’…

πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the tea: this function looks up the tile information for a connector, and if that info actually exists, it creates a property so userspace can parse it. Not me making properties out of thin air β€” only when the tile info is really there, okay? πŸ™ˆ

And what does the property even look like? It's giving 8 integers, separated by ':'. Eight. Integers. Colon-separated. Iconic formatting, no notes. ⭐

Where's this actually used? Dual port tiled displays with DisplayPort SST or DisplayPort MST connectors. That's the use case, periodt.


πŸ’– RETURN πŸ’–

  • Zero on success πŸŽ‰
  • errno on failure 😭

πŸ”₯ SEE ALSO πŸ”₯

This list is long long, bestie, but we do not skip. Every single one, in order, for the culture πŸ‘‘

Yes, standard connector properties(9) really is in there twice. Not a typo on my end, I promise β€” I keep it exactly as the original does. πŸ’€

Sign-off time, bestie 🧚 This lil page comes from ./drivers/gpu/drm, and it's dated October 2026, still hanging out up in section 9 of the Kernel API Manual. Go forth and tile those displays πŸ’œπŸŒΈπŸ“

πŸ“¦ where this page comes from