XVIER(6)

๐Ÿ“ฆ version 1.0, in debian bookworm, ubuntu jammy, ubuntu noble

XVIER(6) ๐Ÿ’–

okay bestie, buckle up, we're playing a whole X11 board game from the Games Manual section 6, and honestly? it's giving classic. ๐ŸŽ€


โœจ NAME โœจ

xvier โ€” a X11 board game. yes that's the whole name, no notes, iconic. ๐Ÿ‘‘


๐Ÿฆ‹ SYNOPSIS ๐Ÿฆ‹

xvier [ -display displayname ] [ -geometry geometry ] [ -fn fontpattern
] [ -iconic ] [ -rows rows ] [ -columns columns ] [ -prog programpath ]
[ -level levelnumber ]

look at all those little brackets, they're all optional, we love choices ๐Ÿ’…


๐ŸŒธ DESCRIPTION ๐ŸŒธ

So Xvier is a board game where you and the computer take turns throwing stones into free columns. that's the whole vibe. the stones pile up in the columns (gravity said no skipping ๐Ÿ’€) and your goal is to get four stones in a row, in a column, or diagonally. four!! in a row!! you can also choose various board sizes and levels of difficulty, so you can make it as easy or as unhinged as you want. ๐Ÿซถ

During the game you click with the mouse onto the column where you want to put your stone. Another possibility (lowkey a keyboard girlie move) is a lower case letter in the range 'a' to 'm' (maximally), where 'a' is the left column. so like a = leftmost, and you just keep going right, iykyk.

If you want to change the level of difficulty, you must use the keyboard โ€” no mouse shortcut for that one, bestie. Simply type the number of the desired level. These levels correspond to the search depth of the game program. the deeper it searches, the more it's gonna humble you, periodt.

The meaning of the command line options and buttons is given below. ๐Ÿ‘‡

While the game program computes a move, everything besides Change and Quit is blocked. not me sitting there clicking Undo while it's thinking, absolutely not, it will not work. ๐Ÿ˜ญ

๐Ÿ’… OPTIONS ๐Ÿ’…

  • -display displayname โ€” the X11 screen you want to use. tell it which screen, it'll go there.
  • -geometry geometry โ€” the desired geometry of the game window. size it how you like. โœจ
  • -fn fontpattern โ€” a pattern describing the fonts which are used for the buttons and messages. Xvier chooses the biggest font that fits into the window. Therefore the pattern should describe different sizes of one font. The default is *-Helvetica-Medium-R-Normal-*. so yeah, give it a range of sizes and it picks the glow-up that fits. ๐ŸŽ€
  • -iconic โ€” start in iconic state. shy girl behaviour, it starts minimized. ๐Ÿ™ˆ
  • -rows rows โ€” the number of rows of the board. The possible range is 4 to 13. The default is 6.
  • -columns columns โ€” the number of columns of the board. The possible range is 4 to 13. The default is 7.
  • -prog programpath โ€” the path of the game program. point it at your program, that's it.
  • -level levelnumber โ€” the level of difficulty to start with. The possible range is 0 to 9. The default is 0.

๐ŸŽฎ BUTTONS ๐ŸŽฎ

The keyboard equivalents of the buttons are given in brackets. so cute of them. ๐ŸŒˆ

  • Quit ['q' or 'Q'] โ€” Finish the game. bye bestie ๐Ÿ‘‹
  • New ['n' or 'N'] โ€” Start a new game. fresh start, we love a reset.
  • Undo ['u' or 'U'] โ€” Undo one move. take it back, no shame.
  • Start ['s' or 'S'] โ€” Let the computer begin with the first move. The board must be empty. if it's not empty, it's not happening, fr fr.
  • Change ['C'] โ€” Exchange the colours of your and the computer's stones. (yes it's a capital C, watch out ๐Ÿซถ)

๐Ÿ‘‘ AUTHOR ๐Ÿ‘‘

Norbert Jung โ€” jung@dia.informatik.uni-stuttgart.de


and that's the whole thing, bestie. this page came from the Games Manual, and the version/date stamp on it is 21 April 1992 โ€” vintage, archival, lowkey a relic and we're obsessed. ๐Ÿ’œ go forth and get four in a row. โญ

๐Ÿ“ฆ where this page comes from