WOLF4SDL(6)

πŸ“¦
version 1.7+svn262 Β· 2 versions
, in debian bookworm, ubuntu jammy

πŸ’– WOLF4SDL πŸ’–

okay bestie, gather round, because we're about to talk about wolf4sdl β€” an open-source port of id Software's classic first-person shooter. yes. THE one. 🌈


✨ SYNOPSIS ✨

wolf4sdl [options]
wolf4sdl-wl6 [options]
wolf4sdl-wl6a [options]
wolf4sdl-wl6a1 [options]
wolf4sdl-wl1 [options]
wolf4sdl-sod [options]
wolf4sdl-sdm [options]

🌸 DESCRIPTION 🌸

so. Wolf4SDL is an open-source port of id Software's classic first-person shooter Wolfenstein 3D, ported over to the cross-plattform multimedia library Simple DirectMedia Layer (SDL) over at http://www.libsdl.org. the whole vibe is: keep the original feel, but highkey take advantage of some improvements. slay. πŸ’…

and now for the lineup of binaries, because there are so many of them and each one is a different flavor of iconic:

  • wolf4sdl-wl6 β†’ starts Wolf3d Full v1.4 GT/ID/Activision
  • wolf4sdl-wl6a β†’ starts Wolf3d Full v1.4 Apogee (with ReadThis)
  • wolf4sdl-wl6a1 β†’ starts Wolf3d Full v1.1 Apogee (with ReadThis)
  • wolf4sdl-wl1 β†’ starts Wolf3d Shareware v1.4
  • wolf4sdl-sod β†’ starts Spear of Destiny Full and Mission Disks
  • wolf4sdl-sdm β†’ starts Spear of Destiny Demo

and the wolf4sdl wrapper script? she's the main character fr β€” she automatically runs the engine that fits the data files found in /usr/share/games/wolf3d. no manual picking required, she just knows. πŸ‘‘


πŸŽ€ OPTIONS πŸŽ€

  • --help β€” this help page. hi, you found it!! 🫢
  • --tedlevel <level> β€” starts the game in the given level
  • --baby β€” sets the difficulty to baby for tedlevel 🍼
  • --easy β€” sets the difficulty to easy for tedlevel
  • --normal β€” sets the difficulty to normal for tedlevel
  • --hard β€” sets the difficulty to hard for tedlevel πŸ”₯
  • --nowait β€” skips the intro screens. no thoughts, just gameplay.
  • --windowed β€” starts the game in a window (little guy mode πŸͺŸ)
  • --shading β€” enables shading support
  • --novert β€” suppresses vertical mouse movement
  • --crosshair β€” shows a crosshair 🎯
  • --res <width> <height> β€” sets the screen resolution. heads up, it must be a multiple of 320x200 or 320x240, no cap.
  • --resf <w> <h> β€” sets any screen resolution >= 320x200... which may result in graphic errors πŸ™ˆ so like, use at your own risk bestie
  • --bits <b> β€” sets the screen color depth. use this when you have palette/fading problems. allowed values: 8, 16, 24, 32, default: "best" depth ✨
  • --joystick <index> β€” use the index-th joystick if available (-1 to disable joystick, default: 0) πŸ•ΉοΈ
  • --joystickhat <index> β€” enables movement with the given coolie hat
  • --samplerate <rate> β€” sets the sound sample rate (given in Hz, default: 44100) πŸ”Š
  • --audiobuffer <size> β€” sets the size of the audio buffer (-> sound latency) (given in bytes, default: 2048 / (44100 / samplerate))
  • --ignorenumchunks β€” ignores the number of chunks in VGAHEAD.* (may be useful for some broken mods) πŸ’€

πŸ’œ AUTHORS πŸ’œ

  • Wolf4SDL v1.6 ($Revision: 232 $)
  • Ported by Chaos-Software (http://www.chaos-software.de.vu)
  • Original Wolfenstein 3D by id Software πŸ‘‘
  • This manual page was written by Fabian Greffrath</Fabian Greffrath> <fabian+debian@greffrath.com> for the Debian project (but may be used by others).

and that's the whole page, bestie!! this was Wolf4SDL, version 1.6, dated December 2010 β€” go forth and shoot some pixelated robots, ily πŸ¦‹πŸ’–βœ¨

πŸ“¦ where this page comes from