VKQUAKE(6)
π VKQUAKE π
okay bestie, so this is the manual page for vkquake over in the Games Manual section, and I am literally so excited to tell you about it. buckle up π
β¨ NAME β¨
vkquake β a Vulkan-based engine for id Software's Quake π¦
β¨ SYNOPSIS β¨
vkquake [options]
β¨ DESCRIPTION β¨
So this page is the quick lil rundown of the vkquake command, and honestly? it's giving iconic.
vkQuake is a port of id Software's Quake but β and this is the slay part β it uses Vulkan instead of OpenGL for rendering. π
It's built on top of the very beloved QuakeSpasm and QuakeSpasm-Spiked ports, and it runs all the mods that QuakeSpasm is compatible with, like Arcane Dimensions. no cap. π₯
π OPTIONS π
Okay so this program follows the Quake convention, where long options start with a single dash (-). yes, one dash. iconic behavior. a summary of the options is included below π«Ά
-basedirdirectory β tells it where the game data files live.-cddevdevice β pick the CD device to be used for CD audio.-condebugβ writes a log file with debugging information in it.-consizeinteger β sets the size of the console buffer, in kilobytes.-currentβ start the game in the current video mode for Vulkan.-dedicatedβ start the game in a dedicated server mode.-deviceinteger β the index of the Vulkan device to use for rendering.-[no]egs,-[no]epicβ skip, or explicitly enable, detecting installed game assets from the Epic Game Store.-f,-fullscreenβ use a full screen video mode.-fitzβ Fitz mode: disables the vkQuake customizations so it acts like vanilla Fitzquake.-gamename β start the game using the files from a mission pack or a mod.-[no]gogβ skip, or explicitly enable, detecting installed game assets from the GOG game store.-heightpixels β the vertical resolution to use for the game screen.-hipnoticβ start the game with the Hipnotic mission pack.-ipip-address β start the game and specify an alternative IP address for the game to use.-ipxportport β the port number the server uses for the IPX network protocol.-listeninteger β the maximum number of players that can connect to the listen server.-mixspeedinteger β sampling frequency for audio out; default is44100(Hz).-multiuserβ use$HOME/.local/share/vkquakefor game data (save files included) instead of the default$HOME/.vkquakedirectory.-nocdaudioβ disables CD music audio.-noextmusicβ don't play external music files.-noipxβ disables the game's support for the IPX/SPX network protocol.-nojoyβ disables support for joysticks.-nolanβ disables support for all network protocols.-nomouseβ disables support for the mouse.-nosoundβ disables support for sound hardware.-noudpβ disables support for the UDP network protocol.-noudp4β disables using IPv4 for UDP networking.-noudp6β disables using IPv6 for UDP networking.-originalβ if both the original and the remastered game assets are found, use the original.-particlesinteger β the maximum number of particles rendered on the screen at once.-pinnedworkersinteger β number of workers to pin to individual cores.-portport β sets the port for both the IPX and UDP network protocols.-protocolinteger β the communication protocol to use for online/LAN play. accepted values are:15(NetQuake),666(FitzQuake), or999(RMQ). RMQ is the default.-quothβ use extensions from the Quoth mod.-refreshrateinteger β the display refresh rate to use.-remasterβ if both the original and the remastered game assets are found, use the remaster.-rogueβ start the game with the Rogue mission pack.-sndspeedsample-rate β the sampling rate used for sound; default is11025.-[no]steamβ skip, or explicitly enable, detecting installed game assets from the Steam game store.-udpportport β the UDP port number the game should use for network play.-validationβ enable Vulkan validation. π-w,-windowβ start the game in a windowed OpenGL video mode.-widthpixels β the horizontal resolution to use for the game screen.
πΈ AUTHOR πΈ
vkQuake is written by Axel Gneiting and contributors. π
This manual page was taken from the QuakeSpasm package β originally written by David Banks <amoebae@gmail.com> for the Debian project β and adapted by John Rowley <dpkg@johnrowley.me> for vkQuake.
and that's the whole vibe check, bestie π§ this page is from the Games Manual, dated 2026-07-19, and it ate, no notes. go frag some fiends πβ¨π
π¦ where this page comes from
- ubuntu stonking: vkquake 1.35.0+dfsg-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms