STORMBAANCOUREUR(6)
π STORMBAAN COUREUR(6) π
okay bestie, welcome to the Stormbaan Coureur(6) manual page, aka the group chat where we learn how to drive a car around an obstacle course without embarrassing ourselves. this is the stormbaancoureur page, section 6, and it's giving arcade chaos. let's get into it ποΈβ¨
π NAME π
stormbaancoureur β a simulated obstacle course for automobiles, fr fr
πΈ SYNOPSIS πΈ
stormbaancoureur [options]
π¦ DESCRIPTION π¦
okay so your whole entire objective here? drive your car along an obstacle course. that's it. that's the dream.
but lowkey, success depends on total control of the car. and if you want to actually master it, bestie, try to have the laws of physics work with you, not against you. the physics said "not today" otherwise π
β¨ OPTIONS β¨
stormbaancoureur accepts the standard glutInit options for your system. no cap.
the X Window System specific options parsed by glutInit are as follows, and yes you're gonna read all of them π
-displayDISPLAY β specify the X server to connect to. if you don't specify it, the value of theDISPLAYenvironment variable is used instead. she's flexible like that.-geometryW x H + X + Y β determines where window's should be created on the screen. the parameter following-geometryshould be formatted as a standard X geometry specification. the effect of using this option is to change the GLUT initial size and initial position the same as ifglutInitWindowSizeorglutInitWindowPositionwere called directly. same energy, different route π«Ά-iconicβ requests all top-level windows be created in an iconic state. tiny, minimised, mysterious.-indirectβ force the use of indirect OpenGL rendering contexts. periodt.-directβ force the use of direct OpenGL rendering contexts (not all GLX implementations support direct rendering contexts). a fatal error is generated if direct rendering is not supported by the OpenGL implementation. π¨ so like, she will absolutely let you know.
if neither -indirect or -direct are used to force a particular behavior, GLUT will attempt to use direct rendering if possible and otherwise fallback to indirect rendering. she tries her best, then she adapts π
-gldebugβ after processing callbacks and/or events, check if there are any OpenGL errors by callingglGetError. if an error is reported, print out a warning by looking up the error code withgluErrorString. using this option is helpful in detecting OpenGL run-time errors. honestly iconic for debugging π₯-syncβ enable synchronous X protocol transactions. this option makes it easier to track down potential X protocol errors. detective mode activated π
π Debian-specific options:
-fullscreenβ run the game in fullscreen mode. main character energy, zero distractions.-windowβ run the game inside a window. cozy, contained, civilised π
π SEE ALSO π
you can find more about the game on its homepage:
http://bram.creative4vision.nl/stormbaancoureur/
go look, iykyk π¦
π AUTHOR π
the game has been written by Bram Stolk, and is distributed under the GNU General Public License, either version 2 of the License, or (at your option) any later version. slay, legally speaking π
and that's the whole page bestie!! every last flag accounted for, nothing skipped, nothing invented. we ate and left no crumbs π
kisses, this was the Stormbaan Coureur(6) manual page β that's the source, that's the version, that's the whole vibe. bye pookie πβ¨π
π¦ where this page comes from
- debian bookworm: stormbaancoureur 2.1.6-3.1
- debian trixie: stormbaancoureur 2.1.6-3.1+b1
- ubuntu jammy: stormbaancoureur 2.1.6-3
- ubuntu noble: stormbaancoureur 2.1.6-3.1build2
- ubuntu questing: stormbaancoureur 2.1.6-3.1build2
- ubuntu resolute: stormbaancoureur 2.1.6-5 Β· GPL-3.0-only
- ubuntu stonking: stormbaancoureur 2.1.6-5 Β· GPL-3.0-only
- (c) 2007 Miriam Ruiz <little_miry@yahoo.es>
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms