STORMBAANCOUREUR(6)

πŸ’– STORMBAAN COUREUR(6) πŸ’–

okay bestie, welcome to the Stormbaan Coureur(6) manual page, aka the group chat where we learn how to drive a car around an obstacle course without embarrassing ourselves. this is the stormbaancoureur page, section 6, and it's giving arcade chaos. let's get into it 🏎️✨


πŸŽ€ NAME πŸŽ€

stormbaancoureur β€” a simulated obstacle course for automobiles, fr fr


🌸 SYNOPSIS 🌸

stormbaancoureur [options]

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so your whole entire objective here? drive your car along an obstacle course. that's it. that's the dream.

but lowkey, success depends on total control of the car. and if you want to actually master it, bestie, try to have the laws of physics work with you, not against you. the physics said "not today" otherwise πŸ’€


✨ OPTIONS ✨

stormbaancoureur accepts the standard glutInit options for your system. no cap.

the X Window System specific options parsed by glutInit are as follows, and yes you're gonna read all of them πŸ’…

  • -display DISPLAY β€” specify the X server to connect to. if you don't specify it, the value of the DISPLAY environment variable is used instead. she's flexible like that.
  • -geometry W x H + X + Y β€” determines where window's should be created on the screen. the parameter following -geometry should be formatted as a standard X geometry specification. the effect of using this option is to change the GLUT initial size and initial position the same as if glutInitWindowSize or glutInitWindowPosition were called directly. same energy, different route 🫢
  • -iconic β€” requests all top-level windows be created in an iconic state. tiny, minimised, mysterious.
  • -indirect β€” force the use of indirect OpenGL rendering contexts. periodt.
  • -direct β€” force the use of direct OpenGL rendering contexts (not all GLX implementations support direct rendering contexts). a fatal error is generated if direct rendering is not supported by the OpenGL implementation. 🚨 so like, she will absolutely let you know.

if neither -indirect or -direct are used to force a particular behavior, GLUT will attempt to use direct rendering if possible and otherwise fallback to indirect rendering. she tries her best, then she adapts 🌈

  • -gldebug β€” after processing callbacks and/or events, check if there are any OpenGL errors by calling glGetError. if an error is reported, print out a warning by looking up the error code with gluErrorString. using this option is helpful in detecting OpenGL run-time errors. honestly iconic for debugging πŸ”₯
  • -sync β€” enable synchronous X protocol transactions. this option makes it easier to track down potential X protocol errors. detective mode activated πŸ”

πŸ‘‘ Debian-specific options:

  • -fullscreen β€” run the game in fullscreen mode. main character energy, zero distractions.
  • -window β€” run the game inside a window. cozy, contained, civilised πŸŽ€

πŸ’œ SEE ALSO πŸ’œ

you can find more about the game on its homepage:

http://bram.creative4vision.nl/stormbaancoureur/

go look, iykyk πŸ¦‹


🌟 AUTHOR 🌟

the game has been written by Bram Stolk, and is distributed under the GNU General Public License, either version 2 of the License, or (at your option) any later version. slay, legally speaking πŸ’…


and that's the whole page bestie!! every last flag accounted for, nothing skipped, nothing invented. we ate and left no crumbs πŸ“

kisses, this was the Stormbaan Coureur(6) manual page β€” that's the source, that's the version, that's the whole vibe. bye pookie πŸ’–βœ¨πŸŽ€