SNAKE(6)
π NAME π
okay so this is SNAKE(6) from the Games Manual, bestie β and the commands are snake and snscore, aka a display chase game π
β¨ SYNOPSIS β¨
snake [-w width] [-l length] [-t]
snscore
π DESCRIPTION π
snake is a display-based game that must be played on a CRT terminal, no cap. The whole goal is to make as much money as possible without getting eaten by the snake π. The -l and -w options let you specify the length and width of the field. By default, the entire screen is used. The -t option makes the game assume youβre on a slow terminal π.
You are represented on the screen by an I π. The snake is 6 squares long and is represented by sβs with an S at its head. The money is $ πΈ, and an exit is # πͺ. Your score is posted in the upper left hand corner β.
You can move around using the same conventions as vi(1) β the h, j, k, and l keys work, and so do the arrow keys π. Other possibilities include:
sefcβ these keys are likehjklbut form a directed pad around thedkey.HJKLβ these keys move you all the way in the indicated direction to the same row or column as the money. This does not let you jump away from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns π.SEFCβ likewise for the upper case versions on the left.ATPBβ these keys move you to the four edges of the screen. Their position on the keyboard is the mnemonic, e.g.Pis at the far right of the keyboard.xβ this lets you quit the game at any time.pβ points in a direction you might want to go.wβ space warp to get out of tight squeezes, at a price π.
To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier π³. To leave the game, move to the exit (#).
A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit β getting eaten by the snake is worth nothing π.
As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus π₯.
To see who wastes time playing snake, run snscore.
π FILES π
/var/games/snakerawscoresβ database of personal bests/var/games/snake.logβ log of games played
π BUGS π
When playing on a small screen, itβs hard to tell when you hit the edge of the screen π.
The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised π«Ά.
xoxo, your Debian bestie β SNAKE(6), May 31, 1993 π
π
π¦ where this page comes from
- opensuse-leap 16.0: bsd-games 2.17-bp160.1.13 Β· BSD-3-Clause
- opensuse-leap 16.0: bsd-games 2.17-bp160.1.13 Β· BSD-3-Clause
- opensuse-leap 16.0: bsd-games 2.17-bp160.1.13 Β· BSD-3-Clause
- opensuse-leap 16.0: bsd-games 2.17-bp160.1.13 Β· BSD-3-Clause
- Copyright (c) 1980, 1993 The Regents of the University of California. All rights reserved
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms