SPACE-NERDS-IN-SPACE(6)
π SPACE-NERDS-IN-SPACE(6) π
ok so you found the snis_text_to_speech.sh page inside the Space Nerds In Space section of the games manual and honestly? it's a little guy doing a big job π
β¨ NAME β¨
snis_text_to_speech.sh β the wrapper script that Space Nerds In Space uses to turn text into speech, no cap π£οΈ
πΈ SYNOPSIS πΈ
snis_text_to_speech.sh 'Text you want it to speak'
literally just hand it a string in quotes and it speaks it, bestie π«Ά
π¦ DESCRIPTION π¦
okay so snis_text_to_speech.sh is a wrapper script β like a little manager β that wraps around pico2wave, espeak, and aplay β¨ And Space Nerds In Space uses it to convert text into audible computer-generated speech.
The way it works: first it tries pico2wave(1) and aplay(1). iconic duo π
But if that doesn't work (typically because pico2wave or aplay aren't installed π) then it falls back to trying espeak(1) instead. resilient queen π
π EXAMPLES π
./snis_text_to_speech.sh 'Ramming speed!'
the drama. the energy. the ramming speed π₯
π FILES π
/tmp/tts-*.wavβ temporary audio files produced bypico2wave, which then get played viaaplay(1)and then deleted ποΈβ¨/tmp/snisttslockdirβ a directory that gets created and deleted as a synchronization mechanism, so that parallel invocations ofsnis_text_to_speech.shdon't, like, speak over one another π it's giving traffic control for vibes
π SEE ALSO π
espeak(1), pico2wave(1), aplay(1)
π AUTHOR π
snis_text_to_speech.sh was written by Stephen M. Cameron β absolute legend, we stan πβ
ngl that's the whole page, no cap π everything you need is right here.
ok bestie that's the tea β this is version snis_text_to_speech.sh from Jan 2017, hand-delivered with love from the SPACE-NERDS-IN-SPACE(6) games manual page π go make your computer talk fr fr ππ¦πΈ
π¦ where this page comes from
- nixos 26.05: snis 1.0.9
- nixpkgs unstable: snis 1.1.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms