SPACE-NERDS-IN-SPACE(6)

πŸ“¦ version 1.1.1, in nixos 26.05, nixpkgs unstable

πŸš€ SPACE-NERDS-IN-SPACE(6) πŸš€

ok so you found the snis_text_to_speech.sh page inside the Space Nerds In Space section of the games manual and honestly? it's a little guy doing a big job πŸ’–


✨ NAME ✨

snis_text_to_speech.sh β€” the wrapper script that Space Nerds In Space uses to turn text into speech, no cap πŸ—£οΈ


🌸 SYNOPSIS 🌸

snis_text_to_speech.sh 'Text you want it to speak'

literally just hand it a string in quotes and it speaks it, bestie 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so snis_text_to_speech.sh is a wrapper script β€” like a little manager β€” that wraps around pico2wave, espeak, and aplay ✨ And Space Nerds In Space uses it to convert text into audible computer-generated speech.

The way it works: first it tries pico2wave(1) and aplay(1). iconic duo πŸ’… But if that doesn't work (typically because pico2wave or aplay aren't installed 😭) then it falls back to trying espeak(1) instead. resilient queen πŸ‘‘


πŸŽ€ EXAMPLES πŸŽ€

  ./snis_text_to_speech.sh 'Ramming speed!'

the drama. the energy. the ramming speed πŸ”₯


πŸ“ FILES πŸ“

  • /tmp/tts-*.wav β€” temporary audio files produced by pico2wave, which then get played via aplay(1) and then deleted πŸ—‘οΈβœ¨
  • /tmp/snisttslockdir β€” a directory that gets created and deleted as a synchronization mechanism, so that parallel invocations of snis_text_to_speech.sh don't, like, speak over one another πŸ™ˆ it's giving traffic control for vibes

πŸ’œ SEE ALSO πŸ’œ

espeak(1), pico2wave(1), aplay(1)


πŸ‘‘ AUTHOR πŸ‘‘

snis_text_to_speech.sh was written by Stephen M. Cameron β€” absolute legend, we stan 🌈⭐


ngl that's the whole page, no cap πŸ’€ everything you need is right here.

ok bestie that's the tea β˜• this is version snis_text_to_speech.sh from Jan 2017, hand-delivered with love from the SPACE-NERDS-IN-SPACE(6) games manual page πŸŽ€ go make your computer talk fr fr πŸ’–πŸ¦‹πŸŒΈ

πŸ“¦ where this page comes from